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PostPosted: Tue Jan 10, 2012 5:28 pm 
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Joined: Thu Nov 06, 2008 11:11 pm
Posts: 239
Location: Sweden/Germany
I'm trying to connect to render nodes (running Remote Desktop to see what's going on on the remote screenless render node PCs) and, although I have excepted Maxwell programs in the Windows 7 Firewall, the nodes don't show up in the Network Manager :O

Fiddling with the Firewall settings, I killed the render node on the remote PCs in the Windows 7 Task Manager, but can't restart them now, because there's one apparently running (see image below). The remote PC is running a ghost render node? On the PC running the manager, I also want to run a render node. The Network Manager insists there is a render node running - but where?

Thanks for advice!


Last edited by feynman on Fri Feb 17, 2012 10:28 pm, edited 3 times in total.

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 Post subject: Re: Render node issues
PostPosted: Tue Jan 10, 2012 7:33 pm 
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Joined: Thu Nov 06, 2008 11:11 pm
Posts: 239
Location: Sweden/Germany
Weird things go on - after waiting over an hour, the remote PC (render node) appears in the Network manager and Monitor; but Task Manager on that machine does not show it 8/


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 Post subject: Re: Render node issues
PostPosted: Thu Jan 12, 2012 6:42 pm 
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Joined: Thu Nov 06, 2008 11:11 pm
Posts: 239
Location: Sweden/Germany
Got it to work...

1 Disabled automatic DHCP IP address fetching
2 Provided static IP address outside server IP range but in same subnet
3 Prioritised LAN over WLAN after checking netstat -rn | more
4 Killed all maxwell processes on host and render node PCs
5 Continued as described in knowledge base

...and so far, this works every time without glitch, even when a PC is switched off while rendering. Down from 5 hours to 30 minutes for the same MXS; quite a relief. Maybe I'll try a wee bit of oc next to see how far render times can be brought down. Step 4 seems necessary as simply closing a render node does not kill the process, that's why on all PCs I got the message that a render node is already running although I thought there wasn't.

Now, waiting for the next network render problem :)


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