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 Post subject: Cat among the pigeon
PostPosted: Thu Feb 22, 2007 2:56 am 

Joined: Sun Apr 10, 2005 6:21 pm
Posts: 132
Location: Dublin, Ireland.
Well Herve,

You really have thrown the cat among the pigeons now.
The fires are stoked and we will be waiting.
Very eager now, very eager indeed, since patience is all gone ;-)

Regards.

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 Post subject:
PostPosted: Thu Feb 22, 2007 11:09 pm 

Joined: Fri Jun 10, 2005 5:33 pm
Posts: 1211
toc toc... is there anybody?
Hervè how are u getting along with this plugin testing.. did u survive?
any news? i will be satisfied even with an half news...

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 Post subject:
PostPosted: Thu Feb 22, 2007 11:55 pm 
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Joined: Tue Feb 01, 2005 8:38 pm
Posts: 1082
Location: Berlin
please give him a little break, testing such a complex thing can't be done i 2 days ;) - also, don't forget that LW and maxwell are in development too, so the combinations to test are quite complex.

markus

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3 d w o r k s   v i s u a l    c o m p u t i n g
macpro, 2x6cores@2.66 ghz, 48gbyte ram, ati 5870, osx 10.8.2
using and testing maxwell with form-z, lightwave and modo.


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 Post subject:
PostPosted: Fri Feb 23, 2007 12:52 am 

Joined: Fri Jun 10, 2005 5:33 pm
Posts: 1211
my request was so kind and soft....i dont thint it was pressuring at all.. :wink:

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 Post subject:
PostPosted: Mon Feb 26, 2007 9:39 pm 
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Joined: Tue Nov 29, 2005 11:04 am
Posts: 59
Location: Cyprus
No reply? :(

Still dreaming of rendering through lightwave... :roll:

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Kyriakos


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 Post subject:
PostPosted: Tue Feb 27, 2007 12:19 am 
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Joined: Fri Apr 29, 2005 5:15 am
Posts: 647
Location: Mallorca, Baléares
Kyriakos Tsouloupas wrote:
No reply? :(

Still dreaming of rendering through lightwave... :roll:


actualy we do ;) even with the v1.18 plug you can render big scenes.

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gallery : http://www.maxwellrender.com/forum/viewtopic.php?t=16431


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 Post subject:
PostPosted: Tue Feb 27, 2007 1:41 am 
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Joined: Tue Nov 29, 2005 11:04 am
Posts: 59
Location: Cyprus
most of the time I get crashes and then I have to go through all objects and convert to tris, and then when I have the physical sky I get corrupted scenes that cannot be fixed or the materials are exported wrongly (too bright and I have to recreate the material to render correctly) :cry:
with all these something that should have taken me half an hour to build it takes a whole day (depending on the scene)

Usually I have to import the objects and setup the scene from scratch in studio. Studio is sooooooo slow and making changes to the geometries is a pain in the @ss.

I really bet on this upgrate

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Kyriakos


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 Post subject:
PostPosted: Tue Feb 27, 2007 4:31 pm 

Joined: Tue Apr 12, 2005 2:03 pm
Posts: 201
Location: IAMsterdam
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F. Peters Cyberfish


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 Post subject:
PostPosted: Tue Feb 27, 2007 4:36 pm 
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Joined: Sun Mar 27, 2005 6:04 pm
Posts: 264
Location: Earth
And I would appreciate some news about the status... :|

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 Post subject:
PostPosted: Wed Feb 28, 2007 11:46 pm 

Joined: Fri Jun 10, 2005 5:33 pm
Posts: 1211
my thought is that the plugin wont be out before than 2 months.... if we are lucky

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 Post subject:
PostPosted: Thu Mar 01, 2007 4:11 pm 
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Joined: Sun Oct 09, 2005 12:04 am
Posts: 105
Came on guys! I know that we're all want and need the new plug-in in order to work properly but at least we know that NL is working on it at this moment. If it's taking longer than we want it's because NL want to deliver something stable and well tested. Soon it will be out and we'll all be glad to use something properly developed.

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 Post subject:
PostPosted: Thu Mar 01, 2007 5:44 pm 

Joined: Thu Oct 06, 2005 8:04 pm
Posts: 246
Location: houston, tx: usa
I hope plugin will still support LWv.8.5...

I don't want to upgrade to v.9.0 ... and I'm still sitting on the fence about changing to another...

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 Post subject:
PostPosted: Thu Mar 01, 2007 9:36 pm 
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Joined: Sat Mar 12, 2005 4:43 pm
Posts: 4992
Location: Luxembourg
yes 8.5 and up are supported :wink:

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 Post subject:
PostPosted: Thu Mar 01, 2007 10:18 pm 

Joined: Thu Oct 06, 2005 8:04 pm
Posts: 246
Location: houston, tx: usa
Thanks, Herve'...

ps: feed the cat

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 Post subject: hey! thats Herve!
PostPosted: Fri Mar 02, 2007 12:50 am 
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Joined: Tue Nov 29, 2005 11:04 am
Posts: 59
Location: Cyprus
hey! thats Herve!
get him people! fast!

:wink:

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