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 Post subject: sun animation
PostPosted: Mon Oct 19, 2009 3:30 pm 

Joined: Fri Oct 03, 2008 7:26 pm
Posts: 57
Hola!

i,ve already checked older posts but couldnt find any with a direct answer.

I cant keyframe the sun´s time parameter, it has no animation tag unlike the other parameters such as ground rotation.

Is it a plug in limitation? because 3ds max and maya can do that.
Is there a way to fake this effect?


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 Post subject: Re: sun animation
PostPosted: Mon Oct 19, 2009 4:55 pm 
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Joined: Wed Nov 16, 2005 3:02 am
Posts: 7564
Location: desk #861
Coincidentally, this issue has not been noticed until last week by one of my testers. It is possible to make the date/time animatable by following these steps:

1. open Omxrendersettings.res (in [cinema folder]/plugins/Maxwellres/description) in notepad
2. find this:
Code:
   DATETIME MX_ENV_DATETIME
   {
      COMPACT_MODE;
      TIME_CONTROL;
      DATE_CONTROL;
      TIME_NOW;
      DATE_TODAY;
   }

3. add in 'ANIM MIX' like this:
Code:
   DATETIME MX_ENV_DATETIME
   {
      ANIM MIX;
      COMPACT_MODE;
      TIME_CONTROL;
      DATE_CONTROL;
      TIME_NOW;
      DATE_TODAY;
   }

However, it looks like the Cinema date/time control used here does not interpolate between key frames, so it doesn't help much - you will have to key each individual frame. An alternative in the V2 plugin would be to use a light with a sun expression in the scene and animate that - the plugin will use it to locate the sun, rather than using the date/time specified in the Scene object. This feature will be added to the 1.x plugin in the next update.

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 Post subject: Re: sun animation
PostPosted: Mon Oct 19, 2009 9:51 pm 

Joined: Fri Oct 03, 2008 7:26 pm
Posts: 57
key each individual frame? buf, i rather prefer wait for the update.

So in V2 works as if it was done in 3ds max? instead of day light system a sun expression. Is that it? sure it is...

thanks again


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