Maxwell Render

Maxwell Render Information Repository
It is currently Thu Jun 20, 2013 1:45 pm

All times are UTC + 1 hour [ DST ]




Post new topic Reply to topic  [ 24 posts ]  Go to page Previous  1, 2
Author Message
PostPosted: Sun Jun 03, 2012 7:59 pm 
User avatar

Joined: Wed Jan 26, 2005 8:30 pm
Posts: 7406
Location: Uzbjeckiazutjenikitzistan
It's difficult to tell because it may depend on that particular IES file and how they measured the distribution. But in most cases a 2-3cm sphere is good. It will give you a precise light pattern. The bigger you make the sphere the blurrier the light pattern will get.

_________________
Next Limit Team
Merchant of happiness


Top
 Profile  
 
PostPosted: Sun Jun 03, 2012 8:03 pm 
User avatar

Joined: Fri May 06, 2011 7:10 pm
Posts: 127
Location: Germany/Stuttgart
Thanks Mihai.

I´m right , that the IES-Lights distribute the light in direction along the negative Y axis ?

Best,
Tom

_________________
------------------------------------------------------------------------------
Maxwell 2.7.20/Realflow 2012/Cinema 4D Studio R14/MacPro 12 core / Nvidia 4000 / 48 GB
------------------------------------------------------------------------------


Top
 Profile  
 
PostPosted: Tue Jul 31, 2012 10:45 am 

Joined: Mon Jun 25, 2012 2:46 pm
Posts: 132
Maybe noob question, but, how to make emitter geometry with "no light", i.e. sphere visible to camera and reflections only but which doesn't light scene - reverse of what IES geometry emitter is (hidden to cam and reflections but giving light to scene)?


Top
 Profile  
 
PostPosted: Tue Jul 31, 2012 5:00 pm 
User avatar

Joined: Wed Jun 07, 2006 6:02 pm
Posts: 482
Location: London
No, its not a noob question, a solution is to put a pure black surface just in front of the light, and make that object hidden to cam, and hidden to reflections if you want that also...

_________________
Materials, Arch-viz, C4D Dynamics


Top
 Profile  
 
PostPosted: Tue Jul 31, 2012 7:52 pm 

Joined: Mon Jun 25, 2012 2:46 pm
Posts: 132
Thanx alot, now it's possible to model light with bulb and put IES in front of it to light diffuse, so you get diffuse from IES and reflective/scattering effect from "bulb". It should work nicely, I have to check it. Still when IES is top and bottom type you will get shadow on wall from black cover, but it's rare example. Only thing left is to match emitter and IES.


Top
 Profile  
 
PostPosted: Tue Jul 31, 2012 8:06 pm 
User avatar

Joined: Wed Jun 07, 2006 6:02 pm
Posts: 482
Location: London
Generally if you make something hidden to gi, you also want to make it hidden to refl/refraction, because they overlap, i.e. reflections become diffuse gradually theres not a distinct cut off. (reflections fade to 0 around roughness 66).

This uses 3 emitters. The first one for is an ies spotlight applied to a flat disc hidden to cam (has soft alpha'd edge).
Second is what Bubbaloo described, (an mxi emitter with using a 32bit pic of a headlamp), this is a bit bigger, positioned just behind the first and also hidden to cam, it fills in the reflection.
Then behind that is what the camera sees, which can be made however you need it to get a nice look. This is 'wrapped' in pure black water-tight geometry which is hidden to cam to isolate that from the rest of the scene.. so you can really go crazy with it, because it wont add noise to the rest of the scene.
Image

_________________
Materials, Arch-viz, C4D Dynamics


Top
 Profile  
 
PostPosted: Wed Aug 01, 2012 9:23 am 

Joined: Mon Jun 25, 2012 2:46 pm
Posts: 132
It look really nice and it seems to get *that* effect using ies is sometimes more complicated then modelling silver/aluminium reflector i.e. from lamp drawings and bulb with glass hidden to gi. Advantage of 3-emitter method is that it will denoise lot faster cos there are no caustics from front flashlight element isn't it?
I wonder why do you use flat disc instead of sphere for IES, when IES profile (spherical) is mapped to flat it can give weird effect.


Top
 Profile  
 
PostPosted: Wed Aug 01, 2012 3:45 pm 
User avatar

Joined: Wed Jun 07, 2006 6:02 pm
Posts: 482
Location: London
Think of the flat disc, as a part of a larger ies sphere, because I'm using a spotlight type ies file, I only need that frontal part.. and when you put an ies on a large sphere you get a softer ies effect which renders faster.. but I'm just using the bit of the sphere i need, (which is roughly a disc) which is much more convenient, while still rendering fast.

_________________
Materials, Arch-viz, C4D Dynamics


Top
 Profile  
 
PostPosted: Wed Aug 15, 2012 10:37 am 

Joined: Mon Jun 25, 2012 2:46 pm
Posts: 132
Indeed, part of sphere is nice idea, how have you managed to make part of larger profile?


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 24 posts ]  Go to page Previous  1, 2

All times are UTC + 1 hour [ DST ]


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group