Nova66 wrote:
Nova66 wrote:
I can do it for tip number 13 except that what I am thinking of is more of a "General tip of the day" rather than an "MXM tip of the day".
I may have to take back my offer of providing tip number 13, even though it wasn't terribly relevant to the theme of MXM. My workflow was all about creating 6 square renderings, each using a camera angle of 90º and each looking at one of the faces of a virtual cube. I set up my 6 camera angles in MicroStation and export them along with my geometry to Maxwell Studio.
For the purposes of my tip of the day, when I tried to manually set up a Maxwell Studio workflow that matches what I did in MicroStation I had problems getting the camera to look directly up or directly down. MicroStation's Up & Down cameras translate to Maxwell with some pretty weird numbers for the Roll Angle but whenever I try to reproduce them manually, Maxwell Studio just presents me with a black viewport.
So with that bit of confusion, I'm going to have to look into it a bit more before I can offer a workflow that's reproducible inside Maxwell Studio.
Andrew.
At the top of your viewport you've got the Perspective dropdown, followed by Shaded, Display, and then 3D and your orthographic views (F,B,L,R,T,D). Did you try those?
It sounds like an interesting tip. Hope you're able to get it figured out.
-Brodie