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PostPosted: Fri Jan 27, 2012 4:09 am 
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Joined: Fri Apr 15, 2005 11:39 pm
Posts: 561
Location: Scottsdale Arizona
Hi There,

I get this error message when I try to render an image. I have never seen this one. I thought it might be the object so I rebuilt it. But I still get the error. So I am guessing it is with the texture.

Aaron

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PostPosted: Fri Jan 27, 2012 4:29 am 
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Joined: Fri Apr 15, 2005 11:39 pm
Posts: 561
Location: Scottsdale Arizona
I went into the material and changed the channel to zero. And now it works.

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dual quad E5320's (1.8 ghz) (14.88 ghz total)
S5000 XVN SATA MOBO, 12 gigs of ram
win xp pro x64
Core i7 920 (2.66 ghz each core) 20 gigs of ram
Windows 7 Professional
Form-Z, Blender, VUE 9.5 and Maxwell Render
http://www.aaronsmithey.com


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PostPosted: Fri Jan 27, 2012 4:51 am 
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Joined: Wed Jan 26, 2005 8:30 pm
Posts: 7385
Location: Uzbjeckiazutjenikitzistan
http://support.nextlimit.com/display/ma ... +in+Studio
(look in "UV sets and Channels" section)

http://support.nextlimit.com/display/kn ... r+messages

It's because your object only has 1 UV set and the material you've applied to it wants to use more than 1 UV set (since one of the channels was set to 1 instead of 0). You can have as many UV sets as you want, and each will get an incremental number. So if you use channel 2 in one of your textures, then make sure you have a UV set with that number applied to your object.

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