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 Post subject: UV mapping issue?
PostPosted: Wed Jan 25, 2012 5:53 am 

Joined: Mon Jul 19, 2010 7:45 pm
Posts: 72
So I imported this material from the maxwell resource page and and the photo below is what I get? It's supposed to be a white leather which obviously has texture, is this a UV mapping issue? and if so how do I fix that??? And if it matters I'm using maxwell studio.

Thank you

Image


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 Post subject: Re: UV mapping issue?
PostPosted: Wed Jan 25, 2012 2:43 pm 
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Joined: Tue Apr 07, 2009 5:28 pm
Posts: 1887
Location: Tampa FL, USA
It is either a material texture map tiling issue, a UV scale issue, or both... the bottom line is the texture is tiling way too large (you are seeing the individual pixels of the texture).

Best,
Jason.

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My Tutorial Video Series: Maxwell Render 2 - SketchUp to Maxwell Workflow - ZBrush 4 - Corel Painter 12 Advanced - Substance Designer 2.1


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 Post subject: Re: UV mapping issue?
PostPosted: Thu Jan 26, 2012 1:16 am 

Joined: Mon Jul 19, 2010 7:45 pm
Posts: 72
Think I asked this question in the past and you helped me so let me do a quick search.


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