Maxwell Render

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PostPosted: Sat Mar 24, 2012 3:35 am 
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They come in as locked because they have the UVs assigned by the modelling application. Why not do the mapping there instead though? It's pretty straight forward working with real scale in Sketchup (basically make sure the tiling is set to 1 for all the textures in your material, and use the size setting of the native Sketchup material that the Maxwell material is tied to).

If not, when you change from locked to cubic UVs, you are essentially creating a new UV set, which is set to the same size as the objects bounding box. To make real scale textures work ok, you click the normalize button, and this will scale that cubic UV set to a size of 1m. That's all basically. You can now apply a textured material, change the tiling from Relative to Meters. In meters, if you set the tiling to 0.5 it means the texture will be tiled once every half a meter. So, if you have a texture that's supposed to cover an area of 8.5 meters, just set the tiling to 8.5 and make sure you are in Meters, not in Relative tiling.

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PostPosted: Sat Mar 24, 2012 11:13 am 
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Joined: Thu Nov 06, 2008 11:11 pm
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Real scale always works (for me) as Mihai explains - always. Never had any problem whatsoever with data imported into MS from Alias, Rhino, etc. but maybe I was just lucky...

But, back to the original issue, interactive gizmo manipulations in the viewport are driving me insane... as soon as an orthogonal view is used to manipulate something, the gizmo stops working properly once back in the perspective view.


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PostPosted: Fri Aug 17, 2012 5:09 pm 

Joined: Tue Jun 14, 2005 8:33 pm
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I don't mind working in Studio, until this happens. Hopefully there will be a bug fix for this in an upcoming release.

Even restarting Studio didn't 're-find' the manipulators, so I'm changing my workflow to just set up the scene from inside SolidWorks.


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PostPosted: Fri Aug 17, 2012 5:51 pm 
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Joined: Thu Nov 06, 2008 11:11 pm
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Yes, the gizmo to scale, move and rotate behaves still absolutely erratic. In orthogonal views, always one of the axes handles is missing, meaning you can move an object up/down but not sideways. Even worse is that often no handle is in view at all, because one is zoomed in quite a bit. See viewtopic.php?f=97&t=39241 for what I mean.


Last edited by feynman on Mon Aug 20, 2012 8:24 pm, edited 2 times in total.

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PostPosted: Mon Aug 20, 2012 5:40 pm 
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+1 :mrgreen:

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