@kami - thanks
eric nixon wrote:
In the past one of the ID's, Mat or Object only needed exactly sl6, I think they might both only need sl6 with the latest release, havent checked yet.
Rendering the alpha seperately is fine for stills work, but you need an extra step with the PS action to embed it properly, but I would let it run to a similar sl to the render, preferably the same. For animations it becomes a pain to go through the export+voxelisation process twice.
Thanks Eric. I can see that rendering to the same SL is desirable, but it seems to render the full image as well (I can't seem to turn that off?) so it takes a long time to do it for just a set of masks. I was hoping to shortcut that process as much as possible until I MX is able to render *just* masks.
Appreciate the help!
b