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PostPosted: Tue Jun 06, 2006 4:25 pm 

Joined: Tue Oct 18, 2005 4:01 pm
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Location: Madrid
Thank you


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PostPosted: Tue Jun 06, 2006 7:01 pm 
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Joined: Thu Apr 14, 2005 12:06 am
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Location: Munich
thank you very much.. :D

to answer your question:

Kabe wrote:
yes it works, but only the size tab. regarding the speed tab I can type in every form and submit any input, but it doesn't matter, it doesn't give any feedback...


You should get input (and a crash eventually) when you put in the Target
Sample Level in the lower box - have you triued that already?

Thanks for the feedback!

Kabe

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Maxwell Render Calculator 0.9.8 - http://www.klausbusse.de/mxc/
MXM Checker 0.9.0 - http://www.klausbusse.de/mxmchecker/
Cinema 4D R11, 2x2.66, 4 GB RAM


Last edited by Kabe on Sat Jun 10, 2006 2:11 pm, edited 1 time in total.

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PostPosted: Tue Jun 06, 2006 8:12 pm 
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Hi Kabe,

Somewhat OT, but you're using REALbasic for this, right? I only ask because I had read about it some time ago and wondered how well it would compile cross-platform. Aside from this small string problem, it seems to work pretty good. So I'm curious what's your general impression of it?

~JD

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PostPosted: Tue Jun 06, 2006 8:36 pm 
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Well, RB is great, and I absolutely recommend it. Great architecture, and if
you need real performance, you can plug in C++ libs.

However, as you can see, there can be some fine points when it comes to
certain functions.

Actually it looks like it's not a string handling routine, but a math Problem,
probably an operator which doesn't work the same way in the platforms in
one recently introduced datatype.

Kabe

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Maxwell Render Calculator 0.9.8 - http://www.klausbusse.de/mxc/
MXM Checker 0.9.0 - http://www.klausbusse.de/mxmchecker/
Cinema 4D R11, 2x2.66, 4 GB RAM


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PostPosted: Tue Jun 06, 2006 8:54 pm 
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Joined: Tue May 03, 2005 2:49 pm
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thanks - i can confirm th efollowing:

Quote:
You should get input (and a crash eventually) when you put in the Target Sample Level in the lower box


what i don't get is the benchmark tab. the benchmark number is changing in the progress. which one should i enter?

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PostPosted: Tue Jun 06, 2006 9:05 pm 
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Thanks Kabe. 8)

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PostPosted: Tue Jun 06, 2006 9:44 pm 
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zoppo wrote:
what i don't get is the benchmark tab. the benchmark
number is changing in the progress. which one should i enter?


Either enter Benchmark, or enter the testscene data.

If you enter testscene data, then the benchmark is calculated based on the test data.

I haven't checked if the benchmark of M~R itself is the same at low SL,
but I'm confident that the calculated Benchmark is pretty good for average
on the long run.

I'll look into it when the crash bugs are fixed.

Kabe

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Maxwell Render Calculator 0.9.8 - http://www.klausbusse.de/mxc/
MXM Checker 0.9.0 - http://www.klausbusse.de/mxmchecker/
Cinema 4D R11, 2x2.66, 4 GB RAM


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PostPosted: Sat Jun 10, 2006 2:12 pm 
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Uploaded 0.9.5 a few minutes ago.

http://klausbusse.de/mxc/

Cheers

Kabe

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Maxwell Render Calculator 0.9.8 - http://www.klausbusse.de/mxc/
MXM Checker 0.9.0 - http://www.klausbusse.de/mxmchecker/
Cinema 4D R11, 2x2.66, 4 GB RAM


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PostPosted: Sat Jun 10, 2006 3:02 pm 
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Thank you very much, Kabe. :D

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 Post subject:
PostPosted: Sat Jun 10, 2006 3:14 pm 
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You're welcome. Just added a small update for a cosmetic issue when switching image ratio.

Kabe

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Maxwell Render Calculator 0.9.8 - http://www.klausbusse.de/mxc/
MXM Checker 0.9.0 - http://www.klausbusse.de/mxmchecker/
Cinema 4D R11, 2x2.66, 4 GB RAM


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 Post subject:
PostPosted: Sun Jun 11, 2006 5:38 am 
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Nice work Kabe!

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PostPosted: Mon Jun 19, 2006 3:41 pm 
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Joined: Sun Jan 30, 2005 4:43 am
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Thank you Kabe - nice litte app!

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PostPosted: Fri Apr 29, 2011 6:24 pm 

Joined: Tue Jan 10, 2006 6:49 pm
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Location: Sweden
Hi Kabe,

Will this app work for Maxwell 2.0 aswell?

Regards,

- Björn

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