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PostPosted: Fri Jun 16, 2006 5:45 pm 
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Joined: Wed Nov 09, 2005 8:29 pm
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Location: Portland, Maine USA
Hey All,

(EDIT)New Feature Added!! Kabe's MXI filesize calculation has been added to show you the MXI file size of your render based on the resolution and number of multi-lights. Also calculates for when you render an mxi without -ml. Thanks and enjoy!

After manually creating batch files over and over I thought I would script up a little tool to make batch life easier! So I offer you the Maxwell Batch Script Generator V1.0 (MBSG)

Get it here!
http://www.infusionstudios3d.com/dwnlds/MBSG.zip.

At the moment MBSG is geared towards the tedious task of creating batch files of animations. So file numbers are formatted with leading zeros. This is the way Max exports the .mxs files if this isn't the case for other Apps let me know and I can add those numbering schemes in some day. You can set a range of 1 to 1 if you want to render one file, just make sure your name ends 0001.mxs.

The basic options are in there but I hope to get around to adding more soon.

So the steps.
1.Run mbsg.exe and Enter all the info you need.
2.Hit generate.
the batch script will be displayed in the lower text box like this:
Image
3.Copy and paste the newly generated text into a new text file with the extension .bat
Image
Here are the corresponding files that max generated. The batch file can be save anywhere and as long as the paths are correct it will work.
Image
Now you can see why the leading zeros are important.
4.Run the .bat file you just created and boom your rendering. The -nowait switch is enabled so maxwell will continue through the entire list of files until they are done. I am thinking of adding the option to have the script jump to other scripts in case you want to run multiple batches in sequences without doing a thing.

So here is what will pop up when you run the .bat file:
Image
That's it! Hope this is helpfull for those who love to batch render or for those who always wanted to batch render but never understood how. Thanks!


Last edited by sconlogue on Fri Jun 30, 2006 7:17 pm, edited 1 time in total.

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PostPosted: Fri Jun 16, 2006 5:57 pm 
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Joined: Thu Mar 17, 2005 7:23 pm
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Location: Gothenburg, Sweden
:shock: ahh! real nice this little tool you put together. I can't test it now but by the looks of it it seems good :)

Thanks!

/ Max

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PostPosted: Fri Jun 16, 2006 6:05 pm 
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Will this work with cooperative rendering?

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PostPosted: Fri Jun 16, 2006 6:11 pm 
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Maxer wrote:
Will this work with cooperative rendering?


At the moment, no. I think you can only enable coop when using network rendering. When I have some more time I will see what I can do with the -server / -manager switches and see if I can get coop working.


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PostPosted: Fri Jun 16, 2006 6:16 pm 
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Joined: Wed Feb 02, 2005 9:11 pm
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Location: Tampa,Fl USA
WOW!!

Thanks SOOO much.. This is super handy! wow I'm LOVING that you put in generation of .MXI file for each frame..OHH my saved my fingures soo much hurting! this is very nice of you to share
Thanks!


ps looking fwd to addidtions.. also why is the -nowait tag so important.. that is one tag ive never used .. why is it good to have it.. you said this.. "The -nowait switch is enabled so maxwell will continue through the entire list of files until they are done".... but how is that different then w/o the nowait? i think i musunderstood something :oops:


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PostPosted: Fri Jun 16, 2006 6:23 pm 
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3dtrialpractice wrote:
WOW!!

Thanks SOOO much.. This is super handy! wow I'm LOVING that you put in generation of .MXI file for each frame..OHH my saved my fingures soo much hurting! this is very nice of you to share
Thanks!


ps looking fwd to addidtions.. also why is the -nowait tag so important.. that is one tag ive never used .. why is it good to have it.. you said this.. "The -nowait switch is enabled so maxwell will continue through the entire list of files until they are done".... but how is that different then w/o the nowait? i think i musunderstood something :oops:


Hey There,

The -nowait switch returns control back to the console at the completion of each rendered image. I originally took this to mean that it was required if you wanted to run another render or any other script upon the completion of each .mxs file. It may very well work without it in there but for example if you wanted to launch another batch of renders with different .mxs files or a different resolution or whatever I think the -nowait switch would be the only way to go back into console mode and run a subscript to execute the other batch. So I guess for now it's in there for future expansion.

Thanks for the positive feedback! :D


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PostPosted: Fri Jun 16, 2006 6:30 pm 
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Location: berlin
thank you very much to share this usefull tool :!: :D


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PostPosted: Fri Jun 16, 2006 6:32 pm 
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Joined: Fri Sep 02, 2005 4:37 am
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Looks very promising. Maybe it should be over in the Goodies section.

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PostPosted: Fri Jun 16, 2006 9:16 pm 
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Joined: Wed Apr 20, 2005 6:51 pm
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Very groovy! Thanks!

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PostPosted: Sat Jun 17, 2006 3:53 am 
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Can this work on the beta as well? By the way it's a wonderful app, thanks for creating it!

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PostPosted: Sat Jun 17, 2006 6:07 am 
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Maxer wrote:
Can this work on the beta as well? By the way it's a wonderful app, thanks for creating it!

Hey Thanks,

It should work for the beta fine. I didn't the -HD (harddrive cahe) switch in there since it isn't supported for V1. I should add that in there. So I guess just don't do -ML and it would work.

I am planning to add file write/run as well meaning no copy and paste you just choose a location for it to weite the file and then it will run run it for you if you select "Run on Generate".


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PostPosted: Mon Jun 19, 2006 3:23 am 
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Joined: Wed Oct 19, 2005 7:06 am
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Thank you very much. :D



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PostPosted: Mon Jun 19, 2006 3:37 pm 
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Joined: Sun Jan 30, 2005 4:43 am
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Thank you - very cool little tool! :D

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PostPosted: Fri Jun 30, 2006 7:21 pm 
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Joined: Wed Nov 09, 2005 8:29 pm
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Thanks for all the positive feedback! I just updated MBSG to 1.1 with the addition of Kabe's MXI file size calculation. I am finding it very useful already! Great to know when you have too many Multi-lights or to hi-re an image for your ram to handle. Hope you enjoy the update. Thanks!


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PostPosted: Fri Jun 30, 2006 8:35 pm 
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Joined: Mon Mar 28, 2005 9:28 pm
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realy good job ! thank !


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