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PostPosted: Wed Jul 05, 2006 3:08 am 
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Location: Mallorca, Baléares
wow hyltom, impressive result, this material is amazing 8)

thxraph

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PostPosted: Wed Jul 05, 2006 3:22 am 
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hyltom wrote:
The mapping is not very good but it the best i can do.
The share file of the material will be available in the coming days.
This rendering as been done using rhinoll plugin...the scene will be available after Thomas's approval.


8) 8) Excellent material ... quite refined ... I watched you spending a lot of time on it on the other thread in the forum.

P.S. If you choose to share, there is no need for a scene (we already have the mxs file) ... only the material mxm will suffice.

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PostPosted: Wed Jul 05, 2006 4:22 am 
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I was messing with frosted polycarbonate material the other night and did a test. 1.1 came out and I rerendered another test this afternoon. The 1.0 version took 11hrs to get to SL 16 and become clear. The 1.1 version took 2 hours to get to SL 10.5 and looks a little better also. :shock: Talk about a speed boost. Roughness was set to 50% on the tests by the way. It still doesnt look perfect though to me. I have the ND set to 1.58 which is what clear polycarbonate is. Should I change this if I have roughness applied though? Something about it looks fake, but I can't put my finger on it. Any ideas?

Also it looks like the lighting or materials have changed from 1.0 to 1.1 if you look at the grey floor. I did not change any of the camera settings or lighting parameters by the way.

Image
Image

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PostPosted: Wed Jul 05, 2006 5:20 am 
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Eric Lagman wrote:
Also it looks like the lighting or materials have changed from 1.0 to 1.1 if you look at the grey floor. I did not change any of the camera settings or lighting parameters by the way.


Yes, it seems to have changed ... thank you catching that !

The scene exposure has now been recalibrated for v1.1 ... the shutterspeed needed adjustment from 4.35 to 4.5 (new link is available at the first post)

-Thomas

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PostPosted: Wed Jul 05, 2006 6:20 am 

Joined: Thu May 19, 2005 3:20 am
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Location: Slovakia (EU)
Hi Thomas, very nice material scene. Maybe just emitter from part of inside sphere would be good to see some sss effects.

Patrik


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PostPosted: Wed Jul 05, 2006 8:05 am 
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Joined: Fri Oct 14, 2005 7:11 pm
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Location: Renaissance Vector
Two older mats i frequently used:

Image
Image

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PostPosted: Wed Jul 05, 2006 12:20 pm 
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-Adrian wrote:
Two older mats i frequently used:

Image
Image


Now that looks like carpaint :shock: Could you share your settings or mxm. It looks like there is metal flake in there? Or is that noise?

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PostPosted: Wed Jul 05, 2006 2:02 pm 
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Ok i coulnd't resist playing quickly with the materialeditor, i thought it looked kinda nice or so.. anyways if you guys want it, here it is. :)

Btw, don't ask me what it is.. i have no clue (but it uses free textures)

Image

And the file..
http://rapidshare.de/files/25001408/MXW_Pack-n-Go.7z.html

/ Max

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PostPosted: Wed Jul 05, 2006 3:13 pm 
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While i'm at it.. tossing in another one, just the image this time but it's a variation of the above one with new maps and some new and tweaked settings to get a lead like material.

Image

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PostPosted: Wed Jul 05, 2006 3:36 pm 
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hyltom wrote:
Image
The mapping is not very good but it the best i can do.
The share file of the material will be available in the coming days.
This rendering as been done using rhinoll plugin...the scene will be available after Thomas's approval.


Nice material hytom............only thing that doesn't look quite right is the highlight, the brushed finish should 'pull' the highlight in strands, bit like this but it's not perfect yet:

Image

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PostPosted: Wed Jul 05, 2006 4:17 pm 
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Eric Lagman wrote:
Now that looks like carpaint :shock: Could you share your settings or mxm. It looks like there is metal flake in there? Or is that noise?

Amusingly enough, it's noise, and the good part is, the rest clears up while that aspect doesn't for long. The 2nd one looks more flakey aswell normally but i let it cook unattended for many hours so it eventually lost it. I have a pretty dark ground layer that i believe causes the effect. I'll upload some materials including these as soon as i get some problems sorted.

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PostPosted: Wed Jul 05, 2006 4:19 pm 
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Joined: Wed Feb 02, 2005 9:11 pm
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Location: Tampa,Fl USA
wowmax that lead material looks great!!


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PostPosted: Wed Jul 05, 2006 4:26 pm 
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Here's one of mine!

Image

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PostPosted: Wed Jul 05, 2006 4:39 pm 
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glebe digital wrote:
Nice material hytom............only thing that doesn't look quite right is the highlight, the brushed finish should 'pull' the highlight in strands, bit like this but it's not perfect yet


I know, at this scale my bump is not enough so the highlight doesn't follow the brushed lines. I also think that the anisotropy is not enough...it should go from the top to the bottom of the sphere. Still need some improvment...but no time during these few days :cry: . I also read that there has been some improvment of the anisotropy and the bump with V1.1, so may be the material will looks different now.

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PostPosted: Wed Jul 05, 2006 4:50 pm 
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Joined: Mon Mar 21, 2005 9:45 pm
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Location: Anderson, SC
-Adrian wrote:
Eric Lagman wrote:
Now that looks like carpaint :shock: Could you share your settings or mxm. It looks like there is metal flake in there? Or is that noise?

Amusingly enough, it's noise, and the good part is, the rest clears up while that aspect doesn't for long. The 2nd one looks more flakey aswell normally but i let it cook unattended for many hours so it eventually lost it. I have a pretty dark ground layer that i believe causes the effect. I'll upload some materials including these as soon as i get some problems sorted.


Cool. I have noticed with 1.1 those areas that held a lot of noise for a long time seem to go away much quicker now. Were those rendered with 1.1 or 1.0? Give it a go with 1.1 and you will see what I mean.

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