Maxwell Render

Maxwell Render Information Repository
It is currently Fri May 24, 2013 3:23 am

All times are UTC + 1 hour [ DST ]




Post new topic Reply to topic  [ 46 posts ]  Go to page 1, 2, 3, 4  Next
Author Message
 Post subject: Procedurals!
PostPosted: Fri Jan 27, 2006 1:42 pm 
User avatar

Joined: Wed Jun 15, 2005 1:53 pm
Posts: 1012
Location: Firenze - Italy
I think it would be great to have procedural textures to be used in the several channels, No need to explain the advantages.


Top
 Profile  
 
 Post subject:
PostPosted: Fri Jan 27, 2006 2:23 pm 
User avatar

Joined: Thu Mar 17, 2005 7:23 pm
Posts: 5682
Location: Gothenburg, Sweden
Yup i agree, it would be excellent to have a few procedural noise textures
both 2d and 3d like in C4D which we could map to objects and tweak their
parameters to achieve various types of noisemaps combined with bump
and displacement and make them interact with surface imperfections and
the different layered materials on each object and last but not least also
with a good looking dirt map (hehe) :D

I know this is a BIG wish, but that's what wishes are for..

/ Max

_________________
http://maximus3d.blogspot.com/
http://magnus3d.cgsociety.org/gallery/
http://www.flickr.com/photos/magnus3dphoto/


Top
 Profile  
 
 Post subject:
PostPosted: Sat Jan 28, 2006 6:32 pm 
User avatar

Joined: Wed Jul 20, 2005 9:51 pm
Posts: 715
Location: Copenhagen, Denmark
Oh yes ..

_________________
Lars Bjorstrup
http://www.xlars.dk
Maxwell 2, Max 2012, Win 7 64x, ASUS Rampage III Extreme, Intel Core i7 950 Quadcore 2.8 Ghz, 2 x Gigabyte GTX 280, 24Gb DDR 3 RAM


Top
 Profile  
 
 Post subject:
PostPosted: Sun Jan 29, 2006 10:32 am 
User avatar

Joined: Sat Mar 12, 2005 4:43 pm
Posts: 4986
Location: Luxembourg
double yes...

_________________
sing with me.... la la la... la la la :)


Top
 Profile  
 
 Post subject:
PostPosted: Sun Jan 29, 2006 2:09 pm 
User avatar

Joined: Sat Mar 12, 2005 4:59 pm
Posts: 309
Location: Germany
quad yes! ;)

_________________
Intel Core i7 860 @ 2.80 GHz - 8GB RAM


Top
 Profile  
 
 Post subject:
PostPosted: Sun Aug 06, 2006 11:34 pm 
User avatar

Joined: Mon Oct 03, 2005 2:00 am
Posts: 1079
Location: Buenos Aires
Yes, I agree!
It would be great to have procedural tiles, wood, bump maps etc.

Ernesto


Top
 Profile  
 
 Post subject:
PostPosted: Mon Aug 07, 2006 1:23 am 
User avatar

Joined: Mon Jun 06, 2005 11:49 am
Posts: 558
Location: Sweden
Funny how people change their minds over a period of time.

The last time (some time ago now)i brought up the need for procedurals, i think i had half this forum wanting to string me up in a tree, just for suggesting it. :roll:

_________________
Rudolf Herczog
Digital Artist
www.rochr.com


Top
 Profile  
 
 Post subject:
PostPosted: Mon Aug 07, 2006 2:15 am 
User avatar

Joined: Mon Oct 03, 2005 2:00 am
Posts: 1079
Location: Buenos Aires
Did I said I want procedurals...????

E


Top
 Profile  
 
 Post subject:
PostPosted: Sun Aug 13, 2006 5:09 pm 
User avatar

Joined: Sun Mar 20, 2005 5:44 pm
Posts: 2298
Location: plains of fucking gorgoroth !
also for surface orientations to mimic:

- laying dust
- rain traces on roofs, facades (automated dirt !)
- moss on stones
- snow

* * *

deadalvs

_________________
Death Metal Team

http://www.esri.com/software/cityengine/


Top
 Profile  
 
 Post subject:
PostPosted: Sun Aug 13, 2006 6:24 pm 

Joined: Tue Jan 10, 2006 6:49 pm
Posts: 953
Location: Sweden
I would ADORE a procedural function. It doesnt have to be complex at first.. simple fractal and grid patterns would help for a starter.

_________________
industrial design and visualization (http://www.syse.se)


Top
 Profile  
 
 Post subject:
PostPosted: Sun Aug 13, 2006 6:42 pm 
User avatar

Joined: Sun Mar 20, 2005 5:44 pm
Posts: 2298
Location: plains of fucking gorgoroth !
yes, but with real texture size settings in cm, m, ...

this would be great !

* * *

deadalvs

_________________
Death Metal Team

http://www.esri.com/software/cityengine/


Top
 Profile  
 
 Post subject:
PostPosted: Sun Aug 13, 2006 7:05 pm 
User avatar

Joined: Wed Mar 02, 2005 8:24 am
Posts: 308
Don't forget a blend map/mix map for combining different textures and of course a falloff map (like we have in max)!!

_________________
Look into my blue jellyfish of love and let your spirit be adaptively displaced


Top
 Profile  
 
 Post subject:
PostPosted: Sun Aug 13, 2006 11:40 pm 
User avatar

Joined: Sun Jan 23, 2005 10:47 pm
Posts: 767
Location: lost
Hybaj wrote:
Don't forget a blend map/mix map for combining different textures and of course a falloff map (like we have in max)!!


I don't know if this make any sense, but it would be nice to have multilevel layer system with hierarchy, so that the lower level can control the map blending with weightmap and the higher one can control any other material properties. even though might be dangerously complicated to manage.

_________________
Do you want me to sit in a corner and rust or just fall apart where I'm standing? | Marvin da paranoid android


Top
 Profile  
 
 Post subject:
PostPosted: Thu Aug 17, 2006 7:57 am 
User avatar

Joined: Wed Mar 02, 2005 8:24 am
Posts: 308
Yeah JDP i thought of that too! It would be handy.. along with other things like atleast that damn blend map :)

_________________
Look into my blue jellyfish of love and let your spirit be adaptively displaced


Top
 Profile  
 
 Post subject:
PostPosted: Tue Aug 22, 2006 10:02 am 
User avatar

Joined: Sat Jun 18, 2005 5:44 pm
Posts: 5012
Location: Pole Position
deadalvs wrote:
yes, but with real texture size settings in cm, m, ...

this would be great !

* * *

deadalvs


If we're going to have them, ...this is a must.

_________________
Fall WinterSpringSummer


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 46 posts ]  Go to page 1, 2, 3, 4  Next

All times are UTC + 1 hour [ DST ]


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group