Maxwell Render

Maxwell Render Information Repository
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 Post subject:
PostPosted: Fri Jun 15, 2007 5:35 pm 

Joined: Thu Jun 15, 2006 3:36 pm
Posts: 135
Location: Leeds, UK
That is seriously nice 3d modelling and rendering :shock:

:D

Dave


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 Post subject:
PostPosted: Sat Jun 16, 2007 11:26 pm 

Joined: Wed May 18, 2005 8:55 pm
Posts: 412
Just too good... amazing body of work.

-Greg


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 Post subject: silly fantastic
PostPosted: Sun Jun 24, 2007 12:11 am 

Joined: Sat Jul 09, 2005 10:27 pm
Posts: 45
Location: vancouver
It's beautiful outside and these images are *almost* better!
Amazing collection that shows some serious detail and devotion (and great software).
Thanks for sharing.
Cheers,
ernchesto


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 Post subject:
PostPosted: Mon Jul 16, 2007 8:40 pm 
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Joined: Sat Mar 19, 2005 10:27 pm
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Location: Germany
updated on page 1.
Daylight shot will follow tomorrow.

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PostPosted: Mon Jul 16, 2007 8:51 pm 

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Location: California
VERY NICE! My favorite from you yet.

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 Post subject:
PostPosted: Mon Jul 16, 2007 8:53 pm 
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Location: Cambridge,MA
oh my :shock:

how did you do the carpet? some sort of paint effects type thing that was baked to the mesh?


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 Post subject:
PostPosted: Mon Jul 16, 2007 8:59 pm 
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@lebbeus: Correct. 3ds max hair and fur modifier, turned to real geometry. 5 million polys in total. MXS was just under 450 MB
Original was renderd in 4k with multilight and all bells and whistles activated, MXI turned out to be only 1.2 GB.

Regards,

Ben

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 Post subject:
PostPosted: Mon Jul 16, 2007 9:18 pm 
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Location: Netherlands
Extremely fantastic updates Ben!!

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 Post subject:
PostPosted: Mon Jul 16, 2007 9:28 pm 
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Joined: Wed Jun 29, 2005 5:25 am
Posts: 89
Location: chicago
Wow! superb quality renderings and compositions. Some of the best work I have in here or anywhere else for that matter.


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 Post subject:
PostPosted: Mon Jul 16, 2007 9:47 pm 
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Location: Israel
Tora_2097 wrote:
@lebbeus: Correct. 3ds max hair and fur modifier, turned to real geometry. 5 million polys in total. MXS was just under 450 MB
Original was renderd in 4k with multilight and all bells and whistles activated, MXI turned out to be only 1.2 GB.

Regards,

Ben


That is one great image among many other great images... how long did it cook - SL??, and what are the computer specs used. how many channels did you have in the multilight?

cheers

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 Post subject:
PostPosted: Mon Jul 16, 2007 9:53 pm 
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@bakbek: 60h on a Xeon quadcore 3GHz @4k resolution, SL level 16.5. 6 multilightslider. SL 16 was actually not enough for the daylight version(will post tomorrow), but I needed those renders so I quit rendering early (relatively speaking, hehe)
This was in fact the biggest and most complex scene I have ever tortured maxwell with. :)

regards,

Ben

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 Post subject:
PostPosted: Mon Jul 16, 2007 9:54 pm 
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Joined: Sat Feb 24, 2007 11:50 pm
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Location: Tulsa, Oklahoma
Stunning!

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 Post subject:
PostPosted: Mon Jul 16, 2007 9:56 pm 
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Location: Tulsa, Oklahoma
Tora_2097 wrote:
@bakbek: 60h on a Xeon quadcore 3GHz @4k resolution, SL level 16.5. 6 multilightslider. SL 16 was actually not enough for the daylight version(will post tomorrow), but I needed those renders so I quit rendering early (relatively speaking, hehe)
This was in fact the biggest and most complex scene I have ever tortured maxwell with. :)

regards,

Ben


How much ram do you have at your disposal? Also, what OS are you running this on? Did I mention it is stunning?

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 Post subject:
PostPosted: Mon Jul 16, 2007 10:04 pm 
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Our machines all have 4GB of RAM and are running on winXP prof 64 bit for the workstations and win server 2003 for the blades.
But I could not go further, I increased the resolution step by until it was barely able to start. Ram usage was at 2.6GB only after voxelization, and around 3.7GB during rendering.
I think I had barely enough memory left to open a notepad or MS paint at best. :lol:


Ben

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 Post subject:
PostPosted: Mon Jul 16, 2007 11:35 pm 
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Location: Firenze - Italy
SUPERB! And so elegant....absolutely top class
(and those pillows....oh my...)


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