Maxwell Render

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PostPosted: Tue Jul 31, 2007 7:04 pm 
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Joined: Sat Feb 05, 2005 5:38 pm
Posts: 772
Thank you very much Mike,

I have started changing my mats and can see the improvements already :D

John.


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PostPosted: Wed Aug 01, 2007 5:39 am 
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Joined: Sun Jun 12, 2005 10:56 am
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Location: Los Angeles
Now THAT'S what I like to hear :D Parts 1 and 2 are pretty dry, but necessary... things start to get sexy in Part 3...

_Mike

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PostPosted: Wed Aug 01, 2007 6:16 am 
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Joined: Mon Mar 19, 2007 12:44 am
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Just finished the new one - excellent tutorial Mike. Great information, great presentation. I can already see how it's going to change things for me as well. Thank you very much

b

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PostPosted: Wed Aug 01, 2007 7:01 am 
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Joined: Tue Aug 09, 2005 9:37 pm
Posts: 193
Location: copenhagen, Denmark
Same as above - the 0°/90­° walkthrough and the the usage of derived map in the 90°-channel was eyeopening to me. Now all we need is an build in option in maxwell to make those derived maps directly in the mxed/modelling apps.

Great work mike

/rune


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PostPosted: Wed Aug 01, 2007 7:17 am 
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Location: Los Angeles
The issue there, as you'll see in later parts, is that there's no straightforward process for deriving the 90 maps... it's not always as simple as leveling or gamma adjusting the map - though that often works just fine. In some instances, there are uses for making radical departures in the 90 to exploit the system's behaviour. It's so wide and varied, that I think Photoshop still reigns as the best tool for preparing such maps. More to come...


_Mike

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PostPosted: Wed Aug 01, 2007 9:18 am 
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Joined: Tue Aug 09, 2005 9:37 pm
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Location: copenhagen, Denmark
It would be nice to have simple controls in maxwell for the "often" cases. Looking forward to the next episode.


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PostPosted: Wed Aug 01, 2007 11:43 am 
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Joined: Tue May 03, 2005 2:49 pm
Posts: 549
Location: München
very impressive. thank you very much!

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PostPosted: Wed Aug 01, 2007 12:43 pm 

Joined: Thu Apr 21, 2005 8:04 pm
Posts: 839
Location: Berlin
These films are great resources. Thank you very much Mike!

Holger


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PostPosted: Wed Aug 01, 2007 2:09 pm 

Joined: Mon Feb 07, 2005 8:10 pm
Posts: 102
Location: between sea & hill
Thanks Mike - very much appreciated.

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.... getting there!


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PostPosted: Wed Aug 01, 2007 2:31 pm 
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Joined: Sun Mar 20, 2005 5:44 pm
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Location: plains of fucking gorgoroth !
damn, nice windows skin too ...

where to get it ??

* * *

vids:

*thankyouMike*

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PostPosted: Wed Aug 01, 2007 2:59 pm 
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Location: Los Angeles
I made the Windows skin just 'cause I'm with that... here it is:

Verta's Windows XP Theme

_Mike

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PostPosted: Wed Aug 01, 2007 3:19 pm 
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Location: plains of fucking gorgoroth !
thanks a lot, Mike !

very appreciated !

* * *

it's great to see these facts getting layed out straight, so setting up materials will be more efficient for further projects.

«great success», as borat would say ... :)

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PostPosted: Thu Aug 02, 2007 8:01 am 
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Joined: Thu Mar 17, 2005 3:22 am
Posts: 1118
Location: China
Those videos are great, thank you so much Mike.

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Rhino3D 4.0 - Maxwell 1.7.1 ... Q9400 - 4GB RAM


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 Post subject:
PostPosted: Thu Aug 02, 2007 9:25 am 
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Joined: Sun Mar 20, 2005 5:44 pm
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Location: plains of fucking gorgoroth !
mverta wrote:
I made the Windows skin just 'cause I'm with that... here it is:

Verta's Windows XP Theme

_Mike


hey! that theme's looking even cooler when really installed on the box ... :)

two 24" displays looking «professional» 8)

me likes ! yay !

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 Post subject:
PostPosted: Thu Aug 02, 2007 3:15 pm 

Joined: Mon Mar 28, 2005 10:26 pm
Posts: 44
Location: Athens, Greece
Very nice Mike!!!

BTW, how can I use this theme of yours?


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