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PostPosted: Mon Sep 17, 2007 7:58 pm 
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Ok some more tests and clarification.

Test:-
Image

Comparison:-
Image

Conclusions:-

Using a camera 'window' with 'Hidden to GI' enabled, with strip all caustics from a scene.
Using a 50% Glass & AGS material, works fine for correct shadows and some refraction. (Check shadow lines running through glass and edge caustics, for refractiveness.)
Using a reduced reflective AGS & glass material, no reflective layer for AGS portion, works well but with no reflections.
More Glass % allows better refractions at the cost of incorrect shadows, in a Glass & AGS mixed mxm. Self shadows viewed through self are incorrect for increased glass %'s.

Tests runnning Glass mxm 'Hidden to GI' object, solves faster than AGS & Glass mix mxm, with 'Visible to GI' enabled.

I think user discretion and application, denotes method to be used, for optimum results.

If you want correct shadows, use 50% AGS & Glass mxm.
If you want correct sunlight, but no shadows added by the glass, use 'Hidden to GI' & Glass mxm.

I think the first image poses some real brain teasers. The areas where shadows are visible through each glass object, reveals some mad results.
4, 5 & 6 only working correctly with 1 & 2, for example. :?

Only thing left I think, is to show this in an actual scene representation. Will do asap.


50% Glass & AGS mxm:- http://mxmgallery.maxwellrender.com/search.php#page=1&mode=1&id=3003&search=ellis

Tim.

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PostPosted: Mon Sep 17, 2007 8:59 pm 
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Scene examples:-
Image
Image
Image
Image


Tim.

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PostPosted: Mon Sep 17, 2007 9:30 pm 
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Thanks for the tests Tim. Are the scene examples all to the same SL?

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PostPosted: Tue Sep 18, 2007 9:39 am 
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glebe digital wrote:
Thanks for the tests Tim. Are the scene examples all to the same SL?
Yes , sorry all to sl8. Really quick renders just as I left the office last night. Each took about 1m50s on a dual dual 275 with 4GB.

Tim.

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PostPosted: Tue Sep 18, 2007 7:37 pm 
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This is very important info. Thanks!

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PostPosted: Tue Sep 18, 2007 11:35 pm 
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might we consider you're a genius man?


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PostPosted: Wed Sep 19, 2007 6:51 pm 

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Tim your effort are wonderfull but frankly i cant see any decisive improvements from the example u posted .. this new glass IMO doesnt look better than AGS, estetically and IMO dont look so phisically correct...
but perhaps its just a question of using it in a more significant context and render

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PostPosted: Wed Sep 19, 2007 8:03 pm 
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You're genius!!

Thank you very much for the great tests and efforts, Tim.

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PostPosted: Thu Sep 20, 2007 10:36 am 
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Thankyou, but I'm not a genius.

giacob, I fully understand mate. I'm just trying to find the best solution to Maxwell's sulight through glass problem.

Tim Ellis wrote:
I think user discretion and application, denotes method to be used, for optimum results.'
;)

AGS is great but what if you want caustics as well? Same with the hidden to GI method.

I appreciate this isn't the most physically correct mxm, but it's the best I can do with the current restrictions of Maxwell.

Image

Material applied to a displaced plane, to show caustics and swimming pool application.

Please note, there are none of the usual Maxwell neccesary modeling tricks for water to work, the water plane is just smaller than the pool edge.

Tim.

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PostPosted: Thu Sep 20, 2007 10:49 am 
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Condensed all applicable and working data into the first post, on page one of this thread.

Tim.

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PostPosted: Thu Sep 20, 2007 9:36 pm 
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really not a negative critic, but i don't see the shadows deformations inside the pool


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PostPosted: Thu Sep 20, 2007 9:54 pm 
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interesting tests and results!


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PostPosted: Fri Sep 21, 2007 10:34 am 
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def4d wrote:
really not a negative critic, but i don't see the shadows deformations inside the pool


True mate, there are some on the pool edge shadow above the 50%. Need to let one of these render longer, so the refraction is more noticable. The 50% mix of refractive and non, doesn't give the most accurate refractions.

Need to do a few more runs.

Cheers,


Tim.

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