Maxwell Render

Maxwell Render Information Repository
It is currently Thu May 23, 2013 5:16 pm

All times are UTC + 1 hour [ DST ]




Post new topic Reply to topic  [ 7 posts ] 
Author Message
PostPosted: Thu Jun 26, 2008 3:04 pm 

Joined: Thu Oct 06, 2005 10:41 am
Posts: 634
Location: Stockholm
Hi!

My 15 nodes are up and running with win64 and version 1.7.
I've done some tests now, with all nodes in a Co-Op rendering... about 50% of the nodes fails. The message in Maxwell Server is that a texture cant be found, its there though, so there must be something else.

If I start a non co op rendering with the first node, then number 2, number 3, number 4 ect, I can start renders sucessfully until node number 7-8, after that one it starts to fail.

Its not the same nodes that are failing all the time, its totally random.
My server that holds all the textures and MXS files are running win32, and I've installed the patch that pushes up the max numbers of connections.

Are there any timeout setting that can be set in maxwell render?
It feels like server dosnt get an answer from the server with the textures, and directly fails.

Any Ideas?

All the nodes are connected to the same Gbit switch

Image

/ patrik

_________________
Application & OS: [Microstation V8i][3dsmax2010][Maxwell][Vray][Vue8][Win7-64bit]
Workstation: Intel i7 965 extreme 3.2ghz, 12GB Ram
Renderservers: 8xCore2Duo's E6600, 8GB Ram, 3xDual Quad Core 5335 8GB ram, 3xDual Quad Core 5345 8GB ram


Top
 Profile  
 
 Post subject:
PostPosted: Thu Jun 26, 2008 4:26 pm 

Joined: Fri Jun 30, 2006 9:10 am
Posts: 321
I think the problem can be in the machine that holds all the textures and MXS files, that it cannot handle so many simultaneous connections to a shared resource, I think you need a "server" version of Microsoft Windows for that.

Quote:
and I've installed the patch that pushes up the max numbers of connections.


Which patch is it?, and are you sure you are not reaching the limits even with it? It's not abou the numbers of connections only, it's also about the number of simultaneous connections to a single shared file.

You can also try to run a cooperative with all machines availables and turn the servers on in groups of five while they start rendering and won't read the textures anymore. If that works, your problem is in the machine sharing the files.

nachob

_________________
Next Limit Team


Top
 Profile  
 
 Post subject:
PostPosted: Thu Jun 26, 2008 6:28 pm 

Joined: Thu Oct 06, 2005 10:41 am
Posts: 634
Location: Stockholm
I've set the limit to 10 000, so it should work fine..
Ill do some more tests!

_________________
Application & OS: [Microstation V8i][3dsmax2010][Maxwell][Vray][Vue8][Win7-64bit]
Workstation: Intel i7 965 extreme 3.2ghz, 12GB Ram
Renderservers: 8xCore2Duo's E6600, 8GB Ram, 3xDual Quad Core 5335 8GB ram, 3xDual Quad Core 5345 8GB ram


Top
 Profile  
 
 Post subject:
PostPosted: Tue Jul 01, 2008 2:27 pm 

Joined: Thu Oct 06, 2005 10:41 am
Posts: 634
Location: Stockholm
Done some more testing..
I've started the same Co-Op render 3 times with 4 different nodes.
Each time two of the nodes fails, saying that its missing an IOR file.

Though the Ior file is very much there..

Ideas?
Co-Op dosnt work for me at all atm :/

Image

_________________
Application & OS: [Microstation V8i][3dsmax2010][Maxwell][Vray][Vue8][Win7-64bit]
Workstation: Intel i7 965 extreme 3.2ghz, 12GB Ram
Renderservers: 8xCore2Duo's E6600, 8GB Ram, 3xDual Quad Core 5335 8GB ram, 3xDual Quad Core 5345 8GB ram


Top
 Profile  
 
 Post subject:
PostPosted: Tue Jul 01, 2008 3:35 pm 
User avatar

Joined: Wed Apr 13, 2005 4:58 pm
Posts: 3016
Location: Madrid
Cat. 6 ethernet cables are needed to have a real Gbit network. Maybe you got a problem there? Naaah!

_________________
http://www.ftella.com


Top
 Profile  
 
 Post subject:
PostPosted: Tue Jul 01, 2008 3:51 pm 

Joined: Thu Oct 06, 2005 10:41 am
Posts: 634
Location: Stockholm
Naah sorry, but I think that I've found the problem... Ill be back! :D

_________________
Application & OS: [Microstation V8i][3dsmax2010][Maxwell][Vray][Vue8][Win7-64bit]
Workstation: Intel i7 965 extreme 3.2ghz, 12GB Ram
Renderservers: 8xCore2Duo's E6600, 8GB Ram, 3xDual Quad Core 5335 8GB ram, 3xDual Quad Core 5345 8GB ram


Top
 Profile  
 
 Post subject:
PostPosted: Tue Jul 01, 2008 4:02 pm 

Joined: Thu Oct 06, 2005 10:41 am
Posts: 634
Location: Stockholm
It seems like if my UNC paths have caused the problem, maby...
And 15 nodes accessing one machine (not server-os)

_________________
Application & OS: [Microstation V8i][3dsmax2010][Maxwell][Vray][Vue8][Win7-64bit]
Workstation: Intel i7 965 extreme 3.2ghz, 12GB Ram
Renderservers: 8xCore2Duo's E6600, 8GB Ram, 3xDual Quad Core 5335 8GB ram, 3xDual Quad Core 5345 8GB ram


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 7 posts ] 

All times are UTC + 1 hour [ DST ]


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group