Maxwell Render

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 Post subject: Max's MXM doodles
PostPosted: Wed Oct 08, 2008 10:52 pm 
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Location: Gothenburg, Sweden
I'll be dropping various tests and other misc mxm related stuff in here whenever i have something to show, quality will ofcourse vary from ok to crap.

A raw lead material i tried to create..
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Link to fullres preview
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/ Max

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 Post subject:
PostPosted: Wed Oct 08, 2008 11:06 pm 
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nice work, Max! Keep'em coming!


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 Post subject:
PostPosted: Thu Oct 09, 2008 1:22 am 
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Thanks Kurt, btw i'm not trying to compete with you at all.

One more for tonight before i'm off to bed.. this is a leather material test with displacement. It could probably be used for closeup shots or something..
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Highres version below
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/ Max

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 Post subject:
PostPosted: Thu Oct 09, 2008 2:12 am 

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Didn't we already cover this months ago. It's not a competition. We like seeing your materials so keep posting them and stop worrying. ;)

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 Post subject:
PostPosted: Fri Oct 10, 2008 4:12 pm 
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That's true JC, i'll try to stop worrying. But i had to clarify i'm not trying to compete with Kurt even if i could. :)

I'm trying to recreate a nice soft looking sculpey clay material for Maxwell, one which i can use to render my Zbrush sculpts with. This first one will be for white clay, when that's done i'll do other colors such as pink, green, grey, red and others..

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 Post subject:
PostPosted: Fri Oct 10, 2008 5:03 pm 
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Great work! Really liking that clay one.

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 Post subject:
PostPosted: Fri Oct 10, 2008 6:25 pm 
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Looking good Max. The lead is awesome, the leather might be just a bit too bumpy/displaced, but from a bit of a distance that can be good. Up close it might look odd.

Just my opinion though.

b

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 Post subject:
PostPosted: Fri Oct 10, 2008 6:40 pm 
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love the lead Max but I'm with Brett on the leather :)


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 Post subject:
PostPosted: Fri Oct 10, 2008 6:46 pm 
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Thanks guys and yep i agree that the leather looks odd, it has 'flakes' that displaces way to high to look realistic. I could tune them down a bit and rerender it again. That should fix it :) you people got eagleeyes hehe, you see everything, it's impossible to get away with any imperfections here :D but i like it.

/ Max

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 Post subject:
PostPosted: Fri Oct 10, 2008 8:14 pm 
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Location: Tulsa, Oklahoma
Cool new materials!

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 Post subject:
PostPosted: Sat Oct 11, 2008 11:25 pm 
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Thanks Bubba :)

I made two new colored versions of the white sculpey clay i posted above, unfortuntely it wasn't as easy as just changing the color as i hoped :) i had to pretty much rebuild it from scratch each time, perhaps i did something wrong.. wouldn't be the first time. Anyways here's a red which should work fine for all those Hellboy sculpts and one brown version which works for standard clay stuff..

They may appear flat'ish but the sss is there, i promise! :)

Red sculpey clay
Image

Green sculpey clay
Image

Brown sculpey clay
Image

/ Max

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 Post subject:
PostPosted: Sun Oct 12, 2008 2:31 am 
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You need to put these into a collection and upload!!

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 Post subject:
PostPosted: Sun Oct 12, 2008 10:49 am 
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First lead is awsome Max.. not sure about tha leather.. hehe..

Clay is cool too.. ! try to mix a bsdf with the sss.. for a more.. "it was touched" feel.. :wink:

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 Post subject:
PostPosted: Sun Oct 12, 2008 11:04 am 
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Bubba, that's the idea. I'm setting up a few basic colorvariations of the clay and then rar pack them together and share them here for everyone to play with. They will be very basic materials without any maps.

Hervé: Thanks, nope the leather sucks ass i know that. And i have blended in a standard bsdf layer with the sss but not by much. I'm not quite sure what you mean by a "it was touched" feel, if that means it needs some textures with fingerprints, dents and bumps on it then no i won't add those details. These materials will all be very basic with no textures at all. Sorry! :(

Blue..
Image

/ Max

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Last edited by Maximus3D on Sun Oct 12, 2008 10:25 pm, edited 1 time in total.

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 Post subject:
PostPosted: Sun Oct 12, 2008 11:13 am 
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mmm.. maybe more weight for the bsdf and less for the SSS..
(no I was not talking about fingerprints.. hehe) :wink:

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