Ok, I've posted a screencap on divshare
I've got an image of the material from the material editor & below it is a render of the material applied to a sphere.
To create/apply the material I selected Maxwell Material, browsed to the MXM & left all the defaults.
The sphere is the default settings. The UWV map modifier is set to spherical, fitted to the sphere.
I tried making the poly count on the sphere really high, putting a displace modifier on it, & applying the displacement map from the material. It made it vaguely lumpy but didn't look like I was heading in the right direction to be using the material the correct way.
Any help is greatly appreciated.[/url]