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 Post subject: Pillow with fringe?
PostPosted: Fri Nov 21, 2008 6:21 pm 
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Joined: Tue Nov 13, 2007 5:23 pm
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Hi all,
Just ran into an odd need, a pillow with fringe.
im not really sure how to go about making fringe on a pillow.
the only idea i had was add a plane to a pillow that would disect it and that plane would have a texture at 0, 90, 180, 270.
Anyone with a better idea, or made one in the past?

Here is the pillow with fringe that i have to replicate.
Image

Thanks
Dan


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 Post subject:
PostPosted: Fri Nov 21, 2008 7:57 pm 
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Joined: Wed Jun 15, 2005 1:53 pm
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Location: Firenze - Italy
Ouch! Good luck...


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 Post subject:
PostPosted: Fri Nov 21, 2008 10:27 pm 
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Joined: Sat Nov 26, 2005 11:12 am
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Displacement might work?! or blender hair particles using weight painting? its a tricky one! Good luck

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 Post subject:
PostPosted: Fri Nov 21, 2008 10:35 pm 
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Here you go this might help you! :)

http://www.cgarchitect.com/resources/tu ... orial1.asp

Once your at that stage you could use a texture map for the fringe and clipmap it :? mmm...might look abit flat!

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 Post subject:
PostPosted: Fri Nov 21, 2008 10:57 pm 
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Mattia Thanks for the .... humm inspiration

- Tea_Bag, yeah thats atleast a starting point



dan


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 Post subject:
PostPosted: Fri Nov 21, 2008 10:58 pm 
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Joined: Sat Feb 24, 2007 11:50 pm
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Location: Tulsa, Oklahoma
Uh, good luck. Why not model every fiber? :lol:

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 Post subject:
PostPosted: Sat Nov 22, 2008 1:55 am 
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Joined: Thu Apr 20, 2006 7:02 pm
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Location: outside
I think it could be done with clip-maps. have a look at this MODO-example -


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 Post subject:
PostPosted: Sat Nov 22, 2008 12:36 pm 
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Joined: Thu Mar 17, 2005 7:23 pm
Posts: 5682
Location: Gothenburg, Sweden
Isn't that some sorta long strands of thread or something like that, if so then use a hair/fur plugin or feature of your 3d modeling app and let it do the job for you, it should work beautifully for such a model. Clipmapping, displacement or any similar method might end up looking cheap and poor.

Atleast this is how i would approach such a problem..

/ Max

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 Post subject:
PostPosted: Sat Nov 22, 2008 5:25 pm 
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Joined: Fri Mar 30, 2007 12:22 am
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Location: Giedi Prime
Bubbaloo wrote:
Uh, good luck. Why not model every fiber? :lol:


very inspiring Bubbaloo..... I had to give it a go :lol:

was pumping cad all week long, so i was up for a little organic modelling...

this took about 20min, all done within Rhino, using array along curve, a random deselection script (free), box edit plugin and curve piping plugIn (both free) and a some cage editing.

with a little more time & love to details, the result could be decent...


Image

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 Post subject:
PostPosted: Sat Nov 22, 2008 6:33 pm 
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Not bad! I should be more careful with my "advice". :lol:

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 Post subject:
PostPosted: Sat Nov 22, 2008 10:30 pm 
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Not bad at all polynurb considering the time it took! :)

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 Post subject:
PostPosted: Mon Nov 24, 2008 12:38 am 
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Joined: Mon May 02, 2005 1:56 am
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Location: Essen, Germany
Yes, I guess it's doable... if a bit of time is invested in the settings and options it could come quite close, I'd guess.
Btw: this is c4d's hair module. Quite standard without too much indivdual efforts from my side.
Image

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 Post subject:
PostPosted: Mon Nov 24, 2008 3:45 pm 
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Joined: Tue Nov 13, 2007 5:23 pm
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Thanks a lot guy's for the advice if i have a chance i'll make a go of it, but at this point they might just use a studio shot.


-Dan


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 Post subject:
PostPosted: Mon Nov 24, 2008 5:51 pm 
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This has been posted in the Jobs section now.

http://www.maxwellrender.com/forum/viewtopic.php?p=285859#285859


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