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 Post subject: Realistic EL Wire
PostPosted: Sat Jan 24, 2009 11:22 pm 
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Joined: Sat Mar 19, 2005 7:13 am
Posts: 524
Location: New Jersey
Way back with beta I was trying to create a realistic, I’m working on some tests now.. but just not right… any help or pointers? :wink:

Reference images..

Image

Image

Image

Image

Thanks,
Mark

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 Post subject:
PostPosted: Sat Jan 24, 2009 11:33 pm 
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Joined: Wed Jan 26, 2005 8:30 pm
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Location: Uzbjeckiazutjenikitzistan
What does it look like with an emitter material applied to the object and turning on scattering in mxcl?

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 Post subject:
PostPosted: Fri Jan 30, 2009 5:06 am 
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Heres my result so far.. not to good..

I have an emitter inside the shell, I have a blue color applied to the shell, but the emitter is just washing it out..

light on
Image

light turned off
Image

on to more tests...

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 Post subject:
PostPosted: Fri Jan 30, 2009 5:18 am 
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Joined: Wed Apr 13, 2005 4:58 pm
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Location: Madrid
I think the hard route would be sss; the medium one would be the one you are trying (I would reduce attenuation distance quite a bit); I think the easiest way would be just a coloured emitter material plus some bdsf layers to show when the emitter is off.

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 Post subject:
PostPosted: Fri Jan 30, 2009 9:34 am 
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Joined: Sat Nov 26, 2005 11:12 am
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Another trick you can use is Scattering as Mihai suggested, as the blue colour will be more visible and not as washed out!

Also try and not make the emitter to bright!

Try this you should see improvements, worked for me on my light saber

LED Emitter.mxm

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 Post subject:
PostPosted: Fri Jan 30, 2009 12:02 pm 
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Joined: Sat Nov 26, 2005 11:12 am
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Here is a quick test with that material I posted:

Image

Image

Image

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 Post subject:
PostPosted: Sun Feb 01, 2009 7:49 am 
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Joined: Sat Mar 19, 2005 7:13 am
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Fernando,
Thanks for the suggestions!

Tea_Bag,
awesome.. works perfect! :D

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