Maxwell Render

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PostPosted: Fri Apr 10, 2009 6:36 am 

Joined: Wed Mar 28, 2007 12:20 pm
Posts: 52
Having spent some time breaking objects in Max based on Material ID and then moving these to separate layers for editing, I was wondering if a workflow exists for texturing multi subobjects in 3ds Max using Maxwell materials.

I know one can export the MXS and do the texturing in Maxwell Studio - having had some issues doing this in the past, (MXS in Studio didn't want to save due to some reason related to object or material), I am interested in achieving the texturing using the plugin.

Can anyone help please?


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PostPosted: Fri Apr 10, 2009 6:44 am 

Joined: Wed Mar 28, 2007 12:20 pm
Posts: 52
OK. Having done some more reading I am feeling maybe not. I know the subobject material is a specific material - just wondering if anyone has a non-maxscript plugin (or maxscript) workaround to link the submaterials to maxwell materials??


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PostPosted: Fri Apr 10, 2009 6:47 am 
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Joined: Sat Jun 18, 2005 7:26 am
Posts: 3210
Location: Seoul, Korea
Yes. multi/sub-ojbect material of max is work well in maxwell plugin.

But if you use a emitter material for an sub material of that, you have to detach the polygon which assinged emitter material.

I hope that next build can do this without detach.

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PostPosted: Mon Apr 13, 2009 2:12 am 

Joined: Wed Mar 28, 2007 12:20 pm
Posts: 52
Thanks for the reply. :D


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