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 Post subject: normal maps not working
PostPosted: Thu Apr 30, 2009 8:45 pm 

Joined: Wed Jul 30, 2008 6:02 pm
Posts: 328
I can't seem to figure this out but the normal maps in mxm shaders don't render from Maya 2009 (OS X). I opened them in Photoshop to make sure they aren't compressed TIFFs, I tried flipping green, but nothing works. I know the UVs are fine and if I render the normal map with Mental Ray in a lamber, it works fine.


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PostPosted: Thu Apr 30, 2009 8:56 pm 

Joined: Wed Jul 30, 2008 6:02 pm
Posts: 328
fixed it - I didn't realize that normal maps are affected by the depth value.


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