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PostPosted: Wed Jun 03, 2009 7:28 pm 

Joined: Fri Jun 10, 2005 5:33 pm
Posts: 1209
have noticed in a scene that those black dots of death were depending on the intersection between glass and sss materials,,,,,

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PostPosted: Thu Jun 04, 2009 3:06 am 
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Joined: Fri Apr 15, 2005 11:39 pm
Posts: 561
Location: Scottsdale Arizona
Mihai,

I thought I replied to your PM but there was no message in my sent folder showing that I did...

Sorry..

If you click on the links provided, it will take you to the download page. there is a window that says "preview not available". in that window is a little zip icon. Just click on that and it will take you to the next download page.

Aaron

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PostPosted: Sun Jun 07, 2009 9:27 am 
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Joined: Fri Apr 15, 2005 11:39 pm
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Location: Scottsdale Arizona
Mihai,

Did you get my files?????????????????????

Aaron

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PostPosted: Sun Jun 07, 2009 6:16 pm 
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Joined: Wed Jan 26, 2005 8:30 pm
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Location: Uzbjeckiazutjenikitzistan
Yes, I got them now, sorry for the late reply. I'm checking things out now. Takes a bit, it's a pretty big scene :)

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PostPosted: Sun Jun 07, 2009 8:18 pm 
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Location: Scottsdale Arizona
Hi Mihai,

Ok great! Glad you were able to get them. Don't make to much fun of my mistakes... :D

Just kidding. If you see anything in that scene or with materials, besides black dots with sky dome and sun enabled, let me have it!

Thanks,

Aaron

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dual quad E5320's (1.8 ghz) (14.88 ghz total)
S5000 XVN SATA MOBO, 12 gigs of ram
win xp pro x64
Core i7 920 (2.66 ghz each core) 20 gigs of ram
Windows 7 Professional
Form-Z, Blender, VUE 9.5 and Maxwell Render
http://www.aaronsmithey.com


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PostPosted: Thu Jun 11, 2009 10:01 am 
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Joined: Thu Oct 23, 2008 1:39 pm
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Location: switzerland
why can't we call them lovely flies of love (LFOL) instead of BDOD :?:


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PostPosted: Fri Jun 12, 2009 1:02 am 
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Location: Tulsa, Oklahoma
They are unbiased shadow enhancers.

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PostPosted: Fri Jun 12, 2009 6:59 am 
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Joined: Fri Apr 15, 2005 11:39 pm
Posts: 561
Location: Scottsdale Arizona
Because I feel like a part of me dies every time I see them..... :x

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dual quad E5320's (1.8 ghz) (14.88 ghz total)
S5000 XVN SATA MOBO, 12 gigs of ram
win xp pro x64
Core i7 920 (2.66 ghz each core) 20 gigs of ram
Windows 7 Professional
Form-Z, Blender, VUE 9.5 and Maxwell Render
http://www.aaronsmithey.com


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PostPosted: Sun Jun 14, 2009 7:37 pm 
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Location: Uzbjeckiazutjenikitzistan
Well that's one huge scene :) It's difficult to isolate what's going on, without the objects being grouped at least. I hid most of the emitting surfaces, trucks, bushes, ground...and I still got the black dots until I hid the two objects:

Sign Wall Flood 1

Sing Wall 2 Emitters

But it's not certain these are the only ones causing the problem. Perhaps just having any emitter in the scene. You can try hiding all emitters and just render with skydome with sun on to see if you still get those black dots. If not, then try unhiding any emitter and check. A few things about the scene:

Material "App Bay Emitters assigned to just one tiny object" - hide or delete this one, may cause problems and add to render time

Displacement applied to some objects that may not need it (C_O_E_LDark)

Bump set too high on some materials (Daisy_Stem, Daisy_Leaf....) It's set to 200, you will most likely not get a higher bump with this value, just artifacts.

Many or all the emitters have much too high value, even when split up between different emitter surfaces. If you calculate their lumens it's over one million. It's better instead to work with real emitter values and adjust the camera parameters instead to get the right lighting. If you have these exaggerated emitter values some strange things may happen like these black dots.

"Lscape Emitter 2" objects, penetrating ground and too strong emitter values

"Red_Back_Light", not sure where this object is placed, looks like inside a wall.

Do you really need displacement on the flag? Maybe better to just model some ripples.

Also you have about 20 multi light sliders in this scene when ML is on and this is already a pretty heavy scene. Maybe you don't really need some of them, or merge some objects so you get less sliders.

I think it's easier for you in your modeling application to hide, unhide some objects, try and make it as simple as possible to make those black dots appear. Sorry I can't spend more time on it now, it's pretty difficult checking it from Studio.

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PostPosted: Mon Jun 15, 2009 8:09 pm 
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Joined: Fri Apr 15, 2005 11:39 pm
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Location: Scottsdale Arizona
Mihai,

Thanks for your investigative work. I will do some more tests based on all of your suggestions.

Aaron

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dual quad E5320's (1.8 ghz) (14.88 ghz total)
S5000 XVN SATA MOBO, 12 gigs of ram
win xp pro x64
Core i7 920 (2.66 ghz each core) 20 gigs of ram
Windows 7 Professional
Form-Z, Blender, VUE 9.5 and Maxwell Render
http://www.aaronsmithey.com


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