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 Post subject: ambient occlusion
PostPosted: Mon Jun 22, 2009 3:44 pm 

Joined: Mon Jan 16, 2006 1:44 am
Posts: 1033
Location: Zürich
three threads in a row - all started by me ... sorry for that. :roll:
but I got another question, not concerning maxwell.

is there any rhino render (preferably free) which can render out ambient occlusion? I know it's not physically correct, but sometimes it really is a nice to have!

thanks for any hints,
kami


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 Post subject: Re: ambient occlusion
PostPosted: Mon Jun 22, 2009 5:44 pm 
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Joined: Wed Nov 16, 2005 3:02 am
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The only free solution that I can think of would be to use RhinoMan ( http://www.rhinoman.com ) with 3delight ( http://www.3delight.com ). I have no idea how complete this setup is for Rhino4, but I did play with it some a long time ago on Rhino3.

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 Post subject: Re: ambient occlusion
PostPosted: Tue Jun 23, 2009 5:19 pm 
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Joined: Fri Mar 30, 2007 12:22 am
Posts: 1239
Location: Giedi Prime
i hope no one minds if i point to another renderer here... but it is something completely different than maxwell .. so :

not free but for 450 bucks you can get AIR

played with the trial a while ago... the plugin interface is oldskool, but it gets most things done. (caustics are not accessible though, you have to script, or add lights in airspace)
and it seems to have a good baking solution.

this is also renderman.. a little bit of a different world.. but together with maxwell you can make very interesting images...

air's rib supports native nurbs curve rendering with linetype support from rhino!!

i think the best solution for rendering curves in rhino i have yet seen.

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 Post subject: Re: ambient occlusion
PostPosted: Mon Jun 29, 2009 1:42 pm 

Joined: Mon Jan 16, 2006 1:44 am
Posts: 1033
Location: Zürich
I've tried around those programs for a bit today. thanks for the suggestions.
RhinoMan is still not available for Rhino4, that's why I can't use 3Delight, even though it looks very nice.
The Demo of AIR works fine with RhinoAir, but those 450$ are a bit to much for 1 or 2 occlusion renderings from time to time :(
I hope there'll be a RhinoMan available some day ...


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 Post subject: Re: ambient occlusion
PostPosted: Mon Jun 29, 2009 1:56 pm 
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Joined: Fri Mar 30, 2007 12:22 am
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Location: Giedi Prime
Kami you could also get 3dcoat.. it has a basic function for AO calculation, and you can import/export via OBJ.
I like it, despite it's buggyness,.. costs 200$. .. but watch out .. you'll get hooked on the painting functions :wink:

trailversion

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