RichG wrote:
Most people don't use Studio a whole lot, they have their favourite 3d app and export to Maxwell to render. I would break down the model by material so that anything that is rubber is one mesh item, anything aluminium is another mesh item etc. That way, you can apply one decal to all your buttons as you want. Studio's not great for scene construction like this so I'd be doing all that in Cinema 4D and only export when I'm ready to render. I'll occasionally use Studio to trouble shoot something that isn't working as expected but that gets less and less with every update. What package do your components start life in?
I use CoCreate Modeling for all my 3d. Export to SolidWorks and then directly to Studio. I don't know SolidWorks very well and haven't spent a lot of time with the plug-in, so I know I've got some work to do there. I don't find Studio very difficult to use but perhaps it's because I'm not experienced enough to see its flaws.
I can easily create separate components based on material type, it's the graphics/decals that I'm concerned about. I'm going to have to do some experiments to see how it's all going to work. Putting graphics on all of my keytops is what worries me most.
Thanks for the help.
Eric