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PostPosted: Mon Jul 27, 2009 5:54 pm 
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Joined: Tue May 31, 2005 11:18 pm
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Location: Atlant Ga.
So am i to believe that if they have improved caustics (Noise Wise) that using glass whether it be AGS or a regular glass material you create, that it clears up faster when using it with physical sky???????

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PostPosted: Mon Jul 27, 2009 8:44 pm 
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Joined: Thu Oct 25, 2007 9:56 pm
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From what we've seen so far, my guess would be:
Faster render + faster (improved) caustics = visible caustics through dielectric material


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PostPosted: Mon Jul 27, 2009 10:52 pm 
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Joined: Tue May 31, 2005 11:18 pm
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Location: Atlant Ga.
Quote:
Faster render + faster (improved) caustics = visible caustics through dielectric material


Thats's what Im thinking as well. I guess Im just looking for confirmation on this? Since Siggraph is only a week a way, I guess all the announcement's should be debuted to the public before then?

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PostPosted: Tue Jul 28, 2009 1:23 am 
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Joined: Sat Feb 24, 2007 11:50 pm
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Location: Tulsa, Oklahoma
Big surprises at S.L. 2... :mrgreen:

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PostPosted: Tue Jul 28, 2009 4:03 pm 

Joined: Fri Nov 04, 2005 4:43 am
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Location: Nashville, TN, USA
Bubbaloo wrote:
Big surprises at S.L. 2... :mrgreen:


...with AGS or dielectric glass?

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