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PostPosted: Thu Jun 25, 2009 12:17 pm 
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Joined: Sat Nov 26, 2005 11:12 am
Posts: 1510
:shock: Those Australian image updates are really good! Makes me want to play farcry 2 even tho the game is set in South Africa! :) :wink:
Well done polynurb! :D

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PostPosted: Thu Jun 25, 2009 4:09 pm 
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Joined: Fri Dec 22, 2006 8:46 pm
Posts: 229
Image[/quote]
Image

I always wanted to live in a Star Wars docking bay :)


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PostPosted: Thu Jun 25, 2009 10:10 pm 

Joined: Tue Jun 14, 2005 6:36 pm
Posts: 146
Location: San Francisco
fantastic atmosphere! really cool.


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PostPosted: Fri Jun 26, 2009 6:40 am 
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Joined: Fri Apr 15, 2005 11:39 pm
Posts: 561
Location: Scottsdale Arizona
Great gallery! The newly posted images are great. The dry grass looks nice too. I am used to dry grass in the summer time, since I live in Arizona :lol:

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PostPosted: Fri Jun 26, 2009 10:39 am 

Joined: Thu Mar 17, 2005 6:16 pm
Posts: 535
the new images are great !
reminds me of australia.... i want to go back !

michael


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PostPosted: Fri Jun 26, 2009 1:33 pm 
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Joined: Wed Jun 15, 2005 1:53 pm
Posts: 1012
Location: Firenze - Italy
2 and 5 of the new series are the ones i like most...
n° 5 resembles C.S.I.'s exteriors color scheme, like polarized blue filtered sky and warm filtered foreground and n° 2 is very elegant and calm...love them!

And great work on those steel metal plates...is it mapping or did you actually modeled the irregularities and deformations? Looks beautifully!


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PostPosted: Fri Jun 26, 2009 2:40 pm 
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Joined: Fri Mar 30, 2007 12:22 am
Posts: 1239
Location: Giedi Prime
Nathan, Bubba, chris, olivier,kami, tea_bag, rendek, Asmithey, big K, Mattia ..

many thanks to you all for your comments.. greatly appreciate it :D

@ivox

ivox3 wrote:

Man, I totally want to live in a rhino filleted building (with the edge curves showing) ...!

Yeah -- it could be SWorks or something else, but I know it's rhino. lol...



..hehe you got bluffed on this one.. on this project i only modelled the interiors and the detailing (seams, etc.) of the hull.. which originally came from Microstation... which doesn't mean rhino couldn't do it.. :)


@osuire
nice one..
this was for shanghai expo competition.. we lost it.. i think they were afraid it is gonna cost as much as a star destroyer, too... lol


@Mattia

Thanks for your comment on the colors.. this was the one thing giving me some headache.
The first image is straight from Maxwell, no post work, except converting HDR output to srgb.
Personally i liked it for that shot into the sun, on the other images i wasn't happy and opened pandora's box of colorediting... so i'm quite glad you think it has a good feel, after countless versions i couldn't tell myself if i still like it or not.. :wink:

about the aluminium cladding.. i edited these i rhino, basically slicing & redrawing all single sheets elements as single surfaces, and then using the native nurbs mapping for displacement. the texture is really a very simple "cushion style" map, just meant to give more realistic reflections.



***


cheers,

Daniel

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PostPosted: Fri Jun 26, 2009 6:30 pm 

Joined: Sun Jan 07, 2007 7:23 pm
Posts: 1415
daniel, the new shots are cool but more emphasis seems to be placed on the environment rather than the architecture..... which serves the building (interesting form) little justice... i think the form of the building should speak as loudly as some of your other renders (which are beautiful).... especially the one with the black top driveway which leaves me drooling every time i see it!

Nonetheless, there's nice formal silence that you capture in your images which is very satisfying... (if that makes any sense) almost as if you can hear a subtle wind blowing... :)


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PostPosted: Fri Jun 26, 2009 7:32 pm 
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Joined: Fri Mar 30, 2007 12:22 am
Posts: 1239
Location: Giedi Prime
Hi Tom,

thanks for your critique!

good point from you there...

it was the architect's whish to show more landscape (trees/plants) this time.. and i took it as chance to see how far i can get with maxwell. But your eyes are getting the whole image.. because i did indeed get carried away with non-architectural details which weren't actually needed.

the other thing was that i rendered these at 4k.. so that he can crop them himself to "zoom" onto the building.
In that way the images can serve him several purposes.

100% zoom
Image

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PostPosted: Mon Jun 29, 2009 2:16 pm 

Joined: Mon Jan 16, 2006 1:44 am
Posts: 1033
Location: Zürich
rusteberg wrote:
daniel, the new shots are cool but more emphasis seems to be placed on the environment rather than the architecture..... which serves the building (interesting form) little justice...

I'm sorry but I disagree on this one. ;) Truely, the landscape is more elaborated than on the other renderings, but it suits the building quite nicely.
I really love how the building interacts with the australian landscape. In my eyes those are some of the best archviz, I've seen and I wouldn't change anything, especially not the surroundings.


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PostPosted: Mon Jun 29, 2009 4:46 pm 

Joined: Sun Jan 07, 2007 7:23 pm
Posts: 1415
you have nothing to be sorry for kami,
everyone is entitled to their own opinion! :wink:

quite a clever soultion polynurb.....


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PostPosted: Fri Jul 31, 2009 10:35 pm 
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Joined: Fri Mar 30, 2007 12:22 am
Posts: 1239
Location: Giedi Prime
Tom & Kami thanks again for your comments!.. i appretiate it when people speak openly...

i added a new image to page 1.. sort of my first proper photomontage.

C&C it ! :P ..plz

cheers,

Daniel

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PostPosted: Fri Jul 31, 2009 10:49 pm 

Joined: Sun Jan 07, 2007 7:23 pm
Posts: 1415
killer composite daniel! love the form! keep at it!


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PostPosted: Tue Apr 12, 2011 8:49 am 
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Joined: Mon Mar 28, 2005 9:28 pm
Posts: 236
Location: FR
:shock: nice,nice and nive work here !

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PostPosted: Tue Apr 12, 2011 2:20 pm 
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Joined: Tue May 31, 2005 11:18 pm
Posts: 610
Location: Atlant Ga.
Very Nice Work!

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