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 Post subject: Ortographic Renders
PostPosted: Fri Aug 07, 2009 9:52 pm 
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Location: Buenos Aires
Is it possible to render Ortographic Renders using Maya and maxwell?

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 Post subject: Re: Ortographic Renders
PostPosted: Thu Aug 13, 2009 12:11 am 
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Location: plains of fucking gorgoroth !
no.

since the type of "lens" used for such a picture is just mathematical. real world physics don't produce such lenses (simply impossible), thus maxwell cannot render those images.

it can only be approximated with "infinite" focus. but you won't get the real deal.

every render with maxwell has DOF, no exception.

* * *

(well, maybe not YET. nextlimit might develop other lens types for maxwell .. like spherical lenses too for qtvr panos)

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 Post subject: Re: Ortographic Renders
PostPosted: Thu Aug 20, 2009 1:29 am 
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Thanks deadalvs!

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 Post subject: Re: Ortographic Renders
PostPosted: Thu Aug 20, 2009 2:16 pm 
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Just set the focal length of the camera really high, like 1000mm, it will get pretty close to an orthographic view.

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 Post subject: Re: Ortographic Renders
PostPosted: Thu Aug 20, 2009 3:42 pm 
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Location: plains of fucking gorgoroth !
i didn't try this yet, but thanks for the input, Mihai.


good point !

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 Post subject: Re: Ortographic Renders
PostPosted: Thu Aug 20, 2009 5:51 pm 
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Thanks I will try it too!
I am trying to create an almost orthografic view, and section. (both fro the same camera, in order to create a composite like the one Curt Roth created that is shown in the Maxwell Manual)
So I have one more question: Do the clipping planes work in Maya?
In case not, do we have an alternative method to create a section of a given model, as it is possible in Studio?
Thanks in advance

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 Post subject: Re: Ortographic Renders
PostPosted: Thu Aug 20, 2009 6:16 pm 
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Location: plains of fucking gorgoroth !
the clipping planes worked in maya last time i used them .. so yes !

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 Post subject: Re: Ortographic Renders
PostPosted: Thu Aug 20, 2009 7:36 pm 
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Thanks Deadalvs,

So I must be doing omething wrong, because I cannot mave a section rendered..
I can see the model as it is being cut by the clipping plane in the maya viewport, but Maxwell Render seemms to ignore it.
Am I missing anything?

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 Post subject: Re: Ortographic Renders
PostPosted: Thu Aug 20, 2009 7:43 pm 
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Location: plains of fucking gorgoroth !
isn't there somewhere an activation flag or a checkBox in the camera settings .. i used this last time quite some time ago ..

maybe check the maya plugin docs, i guess there's just a tiny step missing for your success.

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 Post subject: Re: Ortographic Renders
PostPosted: Thu Aug 20, 2009 11:51 pm 
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Thanks Deadalvs! I am seeking everywhere!
I will post the results as soon as I can find it!
Ernesto


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 Post subject: Re: Ortographic Renders
PostPosted: Fri Aug 21, 2009 5:02 am 
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I have found a check box, but it seems to work for Mental ray only.
As soon as I use Maxwell Render it will render the full model ignoring the clipping plane.
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 Post subject: Re: Ortographic Renders
PostPosted: Fri Aug 21, 2009 7:52 am 
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Location: plains of fucking gorgoroth !
did you uncheck the " auto render clip planes" checkbox ?

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 Post subject: Re: Ortographic Renders
PostPosted: Sat Aug 22, 2009 12:06 am 
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Open the mxs in Studio and look in the camera section, if Zclip is turned on or off, and what the settings are. Auto render clip plane checkbox should be unchecked according to the manual, or the clip planes will be ignored.

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 Post subject: Re: Ortographic Renders
PostPosted: Tue Aug 25, 2009 5:08 pm 
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Thanks Mihai and Deadalvs,

I am testing now....

Ernesto


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 Post subject: Re: Ortographic Renders
PostPosted: Thu Sep 03, 2009 9:59 am 

Joined: Tue Aug 30, 2005 3:19 am
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Mihai wrote:
Just set the focal length of the camera really high, like 1000mm, it will get pretty close to an orthographic view.


Which will require you place your camera far away. Hopefully nothing blocks your view.


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