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PostPosted: Mon Oct 12, 2009 1:43 am 
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Thanks for the compliments, dude!

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PostPosted: Mon Oct 12, 2009 12:16 pm 
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Bubbaloo wrote:
Thanks for the compliments, dude!

:wink:

I've completed 21 materials but the file size stands currently at 850mb! :shock: distributing these materials will be challenging as I don't really want to do a dvd at this stage just downloadable! what you guys think!?

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PostPosted: Mon Oct 12, 2009 12:54 pm 
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850mb is huge! :shock: wow, maybe you can distribute them one by one or in packages of five in each to spread the load a bit on the server. Then encrypt the packages or individual files and email out a key to those who purchase it so they can unlock the stuff they bought.

/ Max

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PostPosted: Mon Oct 12, 2009 8:09 pm 
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Yip its very huge!! - Thanks for the advice max will looking into doing that! cheers! :D :wink:

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PostPosted: Mon Oct 12, 2009 8:24 pm 
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Use a torrent...?

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PostPosted: Mon Oct 12, 2009 9:07 pm 
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Could use a torrent but I only know how to download from a torrent not upload! :oops: :)

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PostPosted: Tue Oct 13, 2009 11:13 am 
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The textures are in png format?

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PostPosted: Tue Oct 13, 2009 8:07 pm 
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Mihai they all in jpeg format!? kept it as jpeg as it comes straight from the camera as a jpeg!

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PostPosted: Wed Oct 14, 2009 2:15 pm 
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How's it going Teabag ? have you got any more images to show us soon ? :)

/ Max

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PostPosted: Wed Oct 14, 2009 2:47 pm 
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Tea_bag: Do you add one texture for bump, one for refl. 0° and one for Refl. 90° or do you use the internal texture editor and just load one texture per material?
I think 850MB is far too big. probably some application won't load these high res textures..

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PostPosted: Wed Oct 14, 2009 3:31 pm 
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macray wrote:
Tea_bag: Do you add one texture for bump, one for refl. 0° and one for Refl. 90° or do you use the internal texture editor and just load one texture per material?


A good texture pack will include multiple maps per material. Not all rendering apps have the image editing features of Maxwell. I would expect diffuse, specular/roughness, bump/normal/displacement, possibly alpha/opacity depending on the material. You want to market to any and all customers, not only Maxwell, right?

macray wrote:
I think 850MB is far too big. probably some application won't load these high res textures..


When I buy a texture, I want it to be as big and detailed as possible. If necessary, I can decide to reduce these to suit my needs.

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PostPosted: Wed Oct 14, 2009 10:08 pm 
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@Max - Hey Max I will upload some more pics in a minute :wink: :)

@macray - I'm not using the internal texture editor built within maxwell. Separate maps are used for each channel - bump,diffuse, spec (roughness too) and in some cases displacement where needed.

@Brian - Yip will be selling the textures separately to allow all customers to buy these textures and then a second pack incl materials for the maxwell V2 users! (V1 users would need to buy the texture only pack) :)

The textures are large in file size but the quality and detail wont disappoint! - I would estimate that once all textures are made we'll be looking at a total size of prob 1.5GB to 2GB (maybe more) yes its alot but with today's broadband connections and download speeds its nothing! :)

Also this will consist of roughly 120 total textures if each Material had a diffuse,bump and spec (as said before some materials will have extra maps where needed)

Like Brian said these textures can be reduce by you to suit your needs :)

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PostPosted: Wed Oct 14, 2009 10:18 pm 
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Update:

Image Image

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Last edited by Tea_Bag on Thu Oct 15, 2009 12:18 am, edited 4 times in total.

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PostPosted: Wed Oct 14, 2009 10:23 pm 
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I like the look of the second blue tile, but yea more work is needed but i know you will take good care of that. :)

/ Max

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PostPosted: Thu Oct 15, 2009 12:20 am 
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Max I've re-created the blue tile material you liked :)

Image

Details are much better :wink:

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