Maxwell Render

Maxwell Render Information Repository
It is currently Wed Jun 19, 2013 10:56 pm

All times are UTC + 1 hour [ DST ]




Post new topic Reply to topic  [ 8 posts ] 
Author Message
PostPosted: Sat Oct 31, 2009 7:27 am 
User avatar

Joined: Sat Feb 05, 2005 2:12 am
Posts: 506
Location: Australia
Hey Guys, I have been trying to make a bed of grass in modo with mesh paint, works well but when I export the scene into studio I get some wierd results, I gather whats happening is the painted mesh objects are getting one UV texture instead of individual ones, anyone know of a work around?
Image

Thanks

Brett

_________________
Brett

Always glad Dyslexics Have More Nuf


Top
 Profile  
 
PostPosted: Sat Oct 31, 2009 12:00 pm 
User avatar

Joined: Wed Jan 26, 2005 8:30 pm
Posts: 7406
Location: Uzbjeckiazutjenikitzistan
Looks like they come in horizontal and there is no clipmapping.

_________________
Next Limit Team
Merchant of happiness


Top
 Profile  
 
PostPosted: Sun Nov 01, 2009 7:39 pm 

Joined: Fri May 30, 2008 12:14 pm
Posts: 514
Hi Brett,

If you are using modo stencil map, than it can be a problem because stencil map export (in automatic material conversion mode) in version 0.9999 is broken.

But otherwise it should work fine. Could you send me the scene? - the image is not 100 percent clear for me...


Márton


Top
 Profile  
 
PostPosted: Mon Nov 02, 2009 8:44 am 
User avatar

Joined: Sat Feb 05, 2005 2:12 am
Posts: 506
Location: Australia
Thanks Márton, pretty basic scene, grab it here:

http://rapidshare.com/files/301238356/GRASS_TEST_SCENE.zip.html

Regards

Brett

_________________
Brett

Always glad Dyslexics Have More Nuf


Top
 Profile  
 
PostPosted: Mon Nov 02, 2009 8:54 pm 

Joined: Fri May 30, 2008 12:14 pm
Posts: 514
Hi Brett,

What I can see that it is not a clipmap problem, the position of the mesh painted rectangular grass polygons are weird. In the zip file I have only found the source terrain mesh, and the exported mxs, but the original modo file was not there. Could you please post it too?


Márton


Top
 Profile  
 
PostPosted: Tue Nov 03, 2009 9:12 am 
User avatar

Joined: Sat Feb 05, 2005 2:12 am
Posts: 506
Location: Australia
Sorry Marton, think I deleted the original, bashed up another test exporting from modo 401 SP2, with the plugin, the transparency doesnt seem to be working at all, and some of the poly plane grass blades come in as horizontal.

New files:

http://rapidshare.com/files/301715209/GRASS_TEST_SCENE.zip.html

Thanks

_________________
Brett

Always glad Dyslexics Have More Nuf


Top
 Profile  
 
PostPosted: Tue Nov 03, 2009 3:56 pm 

Joined: Fri May 30, 2008 12:14 pm
Posts: 514
Hi Brett,

This zip had all the files now:)

Ok, I have checked your scene, and as I can see it is not an export issue. The grass polygons are already horizontal in the modo file, and their position remains the same in Maxwell.

The transparency is working too. In your Grass_Test1.mxs scene there are two materials with grass texture ("(M)grassblade" and "Garden grass_TEST"). "Garden grass_TEST" material is assigned to the BLADE object, and "(M)grassblade" is assigned to GROUND. The mesh painted grass polygons are part of the GROUND object.
The "Garden grass_TEST" material has the weight map texture, but "(M)grassblade" doesn't have it, that is why it is not transparent.

Your weight map image is not totally clear on the no-grass areas (not 100% white) so clip mapping wont be perfect.

Márton


Top
 Profile  
 
PostPosted: Tue Nov 03, 2009 5:35 pm 
User avatar

Joined: Sat Feb 05, 2005 2:12 am
Posts: 506
Location: Australia
ok thanks for your help Marton, appreciated!!

_________________
Brett

Always glad Dyslexics Have More Nuf


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 8 posts ] 

All times are UTC + 1 hour [ DST ]


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group