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 Post subject: Re: SS Pinto Bean
PostPosted: Wed Oct 28, 2009 8:46 pm 

Joined: Sun Jan 07, 2007 7:23 pm
Posts: 1415
geez, thanks joseph, you're too kind :oops: :oops: please, there's still far too much to continue learning about this stuff :wink:

unfortunately i have never played with C4D, even though it constantly catches my attention. but, i can say that silo is probably the most user friendly and intuitive app i have ever used, smooth learning curve from what i've experienced AND it's a relatively cheap app. it has found a snug little spot in my pipeline.... (then again, some people find modo and blender a breeze which has slipped from my grasp more times than i can count :( ) at the end of the day, it just depends what works best for your process. thanks again for the kind words!


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 Post subject: Re: SS Pinto Bean
PostPosted: Thu Oct 29, 2009 12:10 am 
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Joined: Sat May 14, 2005 3:20 pm
Posts: 1038
Location: Dresden, Germany
rusteberg wrote:
... but, i can say that silo is probably the most user friendly and intuitive app i have ever used, smooth learning curve from what i've experienced AND it's a relatively cheap app. ....


ever tried MoI for modelling?

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 Post subject: Re: SS Pinto Bean
PostPosted: Sat Nov 07, 2009 5:51 am 

Joined: Sun Jan 07, 2007 7:23 pm
Posts: 1415
macray, thanks again for the moi info. i downloaded the trial and played around with it, but i am not too familiar with nurbs and the precision control bothers me a bit :( ....... but i'll keep playing with it anyway!

sascha, got your message. the windows consist of a single mesh with the texture mapped to it like you mention.
There is only one material assigned to the window mesh which uses several layers with layer masks that reveal each material. For instance, the glass for the material has a layer mask which only shows the glass... hope this helps :wink:

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here's the initial test for the side hatch... still needs tweakage

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 Post subject: Re: SS Pinto Bean
PostPosted: Sat Nov 07, 2009 6:02 am 

Joined: Sun Jan 07, 2007 7:23 pm
Posts: 1415
and i finally got the ship hull i wanted after tons of remodels.

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 Post subject: Re: SS Pinto Bean
PostPosted: Sat Nov 07, 2009 7:53 pm 
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Joined: Tue Apr 05, 2005 11:54 pm
Posts: 798
Location: Munich
impressive 8)

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 Post subject: Re: SS Pinto Bean
PostPosted: Sun Nov 08, 2009 1:11 pm 
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Joined: Sat Nov 26, 2005 11:12 am
Posts: 1510
Yes very Impressive!!! :D

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 Post subject: Re: SS Pinto Bean
PostPosted: Sun Nov 08, 2009 4:16 pm 
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Joined: Sat Apr 09, 2005 3:57 pm
Posts: 4263
Location: Netherlands
Yes that's pretty stunning!

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 Post subject: Re: SS Pinto Bean
PostPosted: Sun Nov 08, 2009 11:44 pm 

Joined: Sun Jan 07, 2007 7:23 pm
Posts: 1415
thanks guys, but what is most impresdive is that i'm responding to this while sitting on the couch in living room, browsing the forum on our new wii system..... table lamp already fell victim to wii controller... :lol: this is dangerous!


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 Post subject: Re: SS Pinto Bean
PostPosted: Mon Nov 09, 2009 3:22 pm 

Joined: Wed Mar 12, 2008 10:37 am
Posts: 67
a bit offtopic but still, i would like to see someone render a wii-system with that nice illumination from the discdrive.
i bought myself that black-katana case so my wii is piano black with red light on the drive.


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 Post subject: Re: SS Pinto Bean
PostPosted: Mon Nov 09, 2009 7:55 pm 

Joined: Sun Jan 07, 2007 7:23 pm
Posts: 1415
naikku wrote:
a bit offtopic but still, i would like to see someone render a wii-system with that nice illumination from the discdrive.
i bought myself that black-katana case so my wii is piano black with red light on the drive.

why not take on the challenge yourself :wink:


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 Post subject: Re: SS Pinto Bean
PostPosted: Mon Nov 09, 2009 8:13 pm 
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Joined: Sat Apr 09, 2005 3:57 pm
Posts: 4263
Location: Netherlands
+1 :)

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 Post subject: Re: SS Pinto Bean
PostPosted: Tue Nov 10, 2009 2:03 am 
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Joined: Sat Feb 24, 2007 11:50 pm
Posts: 7340
Location: Tulsa, Oklahoma
+2 If you want something done right, ya gotta do it yerself! :mrgreen:

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 Post subject: Re: SS Pinto Bean
PostPosted: Tue Nov 10, 2009 9:59 pm 

Joined: Sun Jan 07, 2007 7:23 pm
Posts: 1415
barnacles.... each barnacle has roughly 360 polys at render time. smaller ones surrounding the bigger ones inherit the same displacement as the big ones which is making them all "hairy"

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going to try a new method for the scattering/grungy barnacles around the bigger ones... learning z-brush as i go. it's been a headache doing so, but the process is becoming quite enjoyable

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 Post subject: Re: SS Pinto Bean
PostPosted: Wed Nov 11, 2009 7:13 am 
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Joined: Sat Jun 18, 2005 5:44 pm
Posts: 5012
Location: Pole Position
barnacles ! ... unreal.

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 Post subject: Re: SS Pinto Bean
PostPosted: Wed Nov 11, 2009 1:05 pm 
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Joined: Mon Jan 10, 2005 11:53 am
Posts: 7609
Cool! :o

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