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 Post subject: Yard
PostPosted: Tue Dec 22, 2009 10:49 pm 
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Joined: Thu Sep 06, 2007 8:49 pm
Posts: 120
Location: Kyiv, Ukraine
Here's a project for improving skills:

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I tried to recreate the photo taken with my iPhone in 3D. The difficult part was to match the camera. All the objects are modeled in real scale. Now they match not only the camera but also a google satellite imaginary and Maxwell Sky that is configured for date/time and geographical location.
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Andrey Babak

WIP | Gallery | Blog


Last edited by ababak on Tue Dec 22, 2009 11:52 pm, edited 1 time in total.

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 Post subject: Re: Yard
PostPosted: Tue Dec 22, 2009 11:17 pm 
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Joined: Fri May 06, 2005 7:54 pm
Posts: 209
Location: Providence USA
Wow, this is great. It took me a minute to figure out what you were doing.


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 Post subject: Re: Yard
PostPosted: Wed Dec 23, 2009 12:02 am 
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Joined: Sat Jun 18, 2005 5:44 pm
Posts: 5012
Location: Pole Position
So very impressive ..!

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 Post subject: Re: Yard
PostPosted: Wed Dec 23, 2009 12:08 am 
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Joined: Mon Jan 10, 2005 11:53 am
Posts: 7609
Precise!

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 Post subject: Re: Yard
PostPosted: Wed Dec 23, 2009 12:13 am 
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Joined: Thu Sep 06, 2007 8:49 pm
Posts: 120
Location: Kyiv, Ukraine
Thank you!

I'd really appreciate if you could suggest how to improve yellow building's material. Now it looks too fresh-painted.

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Andrey Babak

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 Post subject: Re: Yard
PostPosted: Wed Dec 23, 2009 3:39 pm 

Joined: Sun Jan 07, 2007 7:23 pm
Posts: 1415
Great eye! And great intuitive modeling!

Looks like you've already started addressing some of the material's "freshness" down toward the base of building and lightly at the top.... Just keep addressing it throughout the entire surface area.


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 Post subject: Re: Yard
PostPosted: Wed Dec 23, 2009 6:57 pm 
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Joined: Tue May 08, 2007 6:02 pm
Posts: 704
Location: Canada
REALLY nice! I bypassed this post once before but I am glad that I checked back in.. very nice modeling... I look forward to seeing your progress
Cary

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 Post subject: Re: Yard
PostPosted: Thu Dec 24, 2009 5:57 pm 

Joined: Sat Mar 05, 2005 1:17 am
Posts: 559
Location: Miami Florida USA
Andray great modeling skills, could you tell me your modeling software? and what did you used to match the camera view? How are you dealing with lens distortion?
thanks


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 Post subject: Re: Yard
PostPosted: Thu Dec 24, 2009 6:49 pm 
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Joined: Thu Sep 06, 2007 8:49 pm
Posts: 120
Location: Kyiv, Ukraine
wagurto wrote:
Andray great modeling skills, could you tell me your modeling software? and what did you used to match the camera view? How are you dealing with lens distortion?
thanks

I model in Maya. I've found iPhone's camera focal length in google then matched camera view manually. I was not dealing with lens distortion as it's almost not present on photo.

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Andrey Babak

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 Post subject: Re: Yard
PostPosted: Fri Dec 25, 2009 11:19 am 
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Joined: Sat Mar 12, 2005 4:43 pm
Posts: 4986
Location: Luxembourg
Very good work... 8)

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 Post subject: Re: Yard
PostPosted: Sat Dec 26, 2009 5:40 am 

Joined: Mon Aug 07, 2006 12:45 am
Posts: 34
Location: Raleigh, NC
Very nice work. You need to make that into a tutorial!

On the yellow building, two things: 1) The building does not look like it is the same color all over. 2) I would use some kind of "digital eye dropper" program to get an idea of the variations of colors on the building. With the program I've got, DigitalColor Meter, on the Mac, with the lighting in your photo, on my computer I get;

Yellow bldg. R149, G124, B81 - You are almost dead nuts on that at R148, G125, B90 on your model. There was also some R159, G131, B90.
The yellow bldg. ledges look rusty. R133, G100, B93 Right now yours look a little light.
On the green bldg. I get R158, G171, B162.
The green bldg. ledges look darker, maybe rusty too. R147, G137, B140.
The lower ledge is darker still at R136, G133, B124.

Merry Christmas. Please take this as, "WOW, beautiful work, I would love to help you out!"... :shock:... :D

Robert


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