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PostPosted: Wed Mar 10, 2010 3:52 pm 
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Joined: Thu Mar 17, 2005 7:23 pm
Posts: 5682
Location: Gothenburg, Sweden
Hi!

A few things you can add to the Modo plugin if it's even possible, it would be real nice :)
- The ability to automatically convert a Modo material with SSS set at scattering distance=0 on singlepoly objects and with doublesided activated,
this means that the plugin translates that type of Modo material to a Maxwell thinSSS type material.
- Some sort of approximated display of MXM materials in Modo's viewport, i know this will be challenging with the limited "SDK" that exists now but if
it can be done it would be helpful.
- Better automatic translation of Modo's materials.
- The possibility for the plugin to use Modo's lightsources and match their intensity to the Maxwell rendering, this is probably not easy but it would be a big
timesaver.

More to come.. :)

/ Max

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PostPosted: Wed Mar 10, 2010 11:27 pm 

Joined: Fri Apr 01, 2005 11:06 pm
Posts: 17
Maximus3D wrote:
- The possibility for the plugin to use Modo's lightsources and match their intensity to the Maxwell rendering, this is probably not easy but it would be a big
timesaver.


I respectfully disagree :) I think maxwell´s strength is to change ´on the fly´ the light source strengths ( MULTIPLE light source strengths) - so it is already far better than modo in that area.


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PostPosted: Wed Mar 17, 2010 4:28 pm 

Joined: Wed Jul 13, 2005 1:27 pm
Posts: 147
Location: Denmark
My biggest wish for the modo plugin is that its a real material shader and not something that you load into modo through the maxwell material editor and save materials on the disk etc - its totally awkward workflow - a real modo shader just like the implementation in Maya where its a shader would be so cool!

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Carsten Lind
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