Neeper wrote:
It's correct that Maxwell converts everything into Polygons, but very dense polygons. A simple sphere are converted into 12320 triangles at "Jagged & faster" (Rhino Render mesh quality) and 16128 at "Smooth & slower" settings. You can also specify custom settings, and basically get as high resolution you want. NURBS (as you probably know) has unlimited resolution, as it is vector based. I just looked at a simple speaker I designed, it's converted into 1,3 million triangles.
While I love working with Nurbs and am long time Rhino-User I consider the old "unlimited resolution/simmilar to Vector" saying nothing but a myth.
The remeshing option Nurbs offer might have been an advantage at the times when there was basically only Nurbs and Meshes without flexible Subdivision.
A cleanly built SubD model however shades better than any mesh created by the meshers of all Nurbs-programs I am familiar with
and can very nicely be adapted in its resolution. If that was different Game-Engines would probably work with Nurbs instead of meshes...