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PostPosted: Wed Jun 16, 2010 2:50 pm 
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Joined: Wed Jan 19, 2005 7:30 pm
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Location: Nottingham, UK
Hi,

I finally got my serial number from Autodesk today and have installed Softimage 2011 (x64) (on Win XP x64) :P Obviously the first thing I always do is install the Maxwell plugin :D However, when I render I get this error;

# WARNING : Material 'Material' first seen on object 'sphere' does not have a valid surface shader; it will be exported as red diffuse.

and the object renders red :(

I'm wondering whether it's something to do with the way 2011 now creates materials in the render tree - there is now and 'out' option on the material node Image

Has anyone else had problems with materials on 2011?

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PostPosted: Wed Jun 16, 2010 5:15 pm 
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Joined: Wed Oct 18, 2006 8:20 am
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We'll look into it and fix it for the next plug-in update.


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PostPosted: Wed Jun 16, 2010 5:18 pm 

Joined: Wed Jul 08, 2009 3:29 am
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<Edit> Re-read initial question, and realised I mis-read where problem existed. My bad.

John


Last edited by wjo53 on Thu Jun 17, 2010 12:06 am, edited 1 time in total.

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PostPosted: Wed Jun 16, 2010 10:36 pm 
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Mihnea, thanks again for getting back.

Currently I am working on existing projects with Softimage 2010 but, as I say, I have just installed 2011 (v9.0.243.0) and am keen to swap over to this version. With Maxwell materials not working on this version at all at the moment, obviously I can't do so yet. Do you have any other users with this issue and would it be possible to ask for a rough timeline for the updated plugin?

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PostPosted: Wed Jun 16, 2010 10:58 pm 

Joined: Thu Nov 30, 2006 11:08 pm
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From the "Less is more" Saga, we found out that Autodesk starting with XSI v9.0 aka 2011, decided that the way shader parameters were connected internally to a material (in the last decade) is simply bad, unacceptable, so they changed it. As Mihnea said, it will be fix it for the next update, but I don't have an ETA for the release.


Last edited by Bogdan Coroi on Thu Jun 17, 2010 12:14 am, edited 1 time in total.

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PostPosted: Wed Jun 16, 2010 11:17 pm 
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ah, Autodesk in their infinite wisdom :wink:

It does sound from their website, however, that 3rd Party renderer integration is sooo much easier :!:
Quote:
, and third-party renderer developers can now take advantage of a completely new shader authoring environment. The new environment automatically hosts external shaders and renderers, so you don't need to build a custom shader UI or other tools. Shaders and renderers can automatically access the powerful Softimage rendering features—Render Passes, Render Region, Shaderballs, Render, Tree and Material Manager—via a single .dll.


- taken from the 'Rendering Sandbox' section of http://usa.autodesk.com/adsk/servlet/pc/index?siteID=123112&id=13571400

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PostPosted: Wed Jun 16, 2010 11:59 pm 
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...and now you've got 2011 SP1 to contend with!!!

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