ASPHALT STRIPING PACKHey guys,
Was working on a project recently, that had LOTS of asphalt/concrete stuff like roads, parking spots, etc.
The problem was, that except the overall shots, I needed to do a detailed striping on the asphalt - not only the parking lots, but also stuff like logos...
So I designed a little technique and put up all the stuff together into this pack to share with you guys.
It's simple, it's fast, and works perfectly with ALL the stuff - starting with huge overall shots and going all the way to closeups.
Your only limitation is your own fantasy.

HOW IT WORKS
Very simple - just like in real life, the whole thing is based on 2 things:
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the base - in our case asphalt, concrete, etc.
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the paint - that's what goes on the top and creates all the patterns.
So, we have 2 materials; we apply
the base material to the main geometry. (for example, asphalt on the road)
Now for the striping - we will need a new 'plane' geometry (I always use one of the Maxwell's primitives - Plane 1x1, 8x8, etc...).
Now we apply
the paint material to this new geometry, add the desired 'alpha map' to the paint material to get a specific pattern,
place the 'plane' geometry on the asphalt in the desired spot and render.
That's it!
Just a couple important things you need to know:
- both base and paint materials should be perfectly seamless. That's what makes things work.
- when placing paint geometry on the base geometry - I didn't seem to find a perfect hight difference between these two; the smaller it is - the better. It depends from scene and materials. Just bare in mind that when both = 0, you may get a weird patterns. So basically, paint geometry should be just a little bit over the the base geometry. I also recommend to tweak the 'decimal precision' for a better results (right-click on input box).
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WHAT'S IN THE PACK
In this pack you'll find:
3 BASE MATERIALS:(all seamless)-
AsPck_01_Industrial: - concrete-based road material for industrial areas, parking, etc.
LINK:
http://resources.maxwellrender.com/news_scripts.php#page=1&mode=1&id=5352


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AsPck_02_Asphalt: - classic road asphalt
LINK:
http://resources.maxwellrender.com/news_scripts.php#page=1&mode=1&id=5353


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AsPck_03_Pedastrian: - concrete-based; for pedestrian, bike, parking areas.
LINK:
http://resources.maxwellrender.com/news_scripts.php#page=1&mode=1&id=5354


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PAINT MATERIALS:-
AsPck_W_Default Material: - a default white paint material.
Just add a desired 'alpha map' to 'Alpha' channel and render.LINK:
http://resources.maxwellrender.com/news_scripts.php#page=1&mode=1&id=5355
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7 SAMPLE PAINT MATERIALS:a few ready paint materials with some common alpha maps-
AsPck_W_Arrow_1LINK:
http://resources.maxwellrender.com/news_scripts.php#page=1&mode=1&id=5356
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AsPck_W_Arrow_2LINK:
http://resources.maxwellrender.com/news_scripts.php#page=1&mode=1&id=5357
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AsPck_W_BikeLINK:
http://resources.maxwellrender.com/news_scripts.php#page=1&mode=1&id=5358
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AsPck_W_DashedLINK:
http://resources.maxwellrender.com/news_scripts.php#page=1&mode=1&id=5359
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AsPck_W_DoubleLINK:
http://resources.maxwellrender.com/news_scripts.php#page=1&mode=1&id=5360
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AsPck_W_SolidLINK:
http://resources.maxwellrender.com/news_scripts.php#page=1&mode=1&id=5361
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AsPck_W_WheelchairLINK:
http://resources.maxwellrender.com/news_scripts.php#page=1&mode=1&id=5362
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That's it,
Hope you find this pack useful.