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 Post subject: Quicktime VR
PostPosted: Wed Dec 08, 2010 5:34 pm 

Joined: Fri Apr 15, 2005 5:14 pm
Posts: 83
Location: London
HI All,

I'm wanting to produce an object QuickTIme VR using Generate QuickTime VR in FZ using Maxwell Render as the render engine. All I get is the first frame rendered in Maxwell and a wireframe QTVR.

Is there a way to get this to work?

If not is there a way to get the camera locations out of FZ so that I can render the fames manually and compile them into a QTVR?

All help and suggestions appreciated.

Regards
Bim

Mac Octo 2008.


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 Post subject: Re: Quicktime VR
PostPosted: Wed Dec 08, 2010 6:53 pm 
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Joined: Thu Oct 15, 2009 6:35 pm
Posts: 226
Location: Los Angeles
Hi,

QTVR support is being discontinued by Apple, so this is not supported.

To make frames manually, make one view and then multi-copy-rotate it to create all the other camera positions.

Ben

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Pylon Technical
Plugins for formZ
Technical consulting for architects, artists, and designers
http://www.pylontechnical.com


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 Post subject: Re: Quicktime VR
PostPosted: Wed Dec 08, 2010 8:23 pm 

Joined: Fri Apr 15, 2005 5:14 pm
Posts: 83
Location: London
Hi Ben,

Thanks for that info.

Regards,
Bim


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