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PostPosted: Tue Dec 14, 2010 1:27 am 

Joined: Sun Aug 28, 2005 1:46 pm
Posts: 127
Location: Croatia
when i rotate camera on perpective view - fire view doesn't autorefesh
it refresh only when i hit refesh button
is there an option to turn on?

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PostPosted: Tue Dec 14, 2010 3:26 am 
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Joined: Wed Nov 16, 2005 3:02 am
Posts: 7570
Location: desk #861
Is it possible that you have locked it to a different camera than the one being used in the viewport?

If not, can you provide a list of steps, beginning at Rhino startup, by which I can reproduce the issue? Also, which version of Rhino are you using?

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PostPosted: Tue Dec 14, 2010 9:11 am 

Joined: Sun Aug 28, 2005 1:46 pm
Posts: 127
Location: Croatia
JDHill wrote:
Is it possible that you have locked it to a different camera than the one being used in the viewport?

If not, can you provide a list of steps, beginning at Rhino startup, by which I can reproduce the issue? Also, which version of Rhino are you using?



i use rhino v4 and latest rhino v5 wip - it doesnt work in both of them.
1. open rhino
2. draw box
3. start fire (on perpective vieport)
4. lock fire

fire autorefresh when I change sun (time of day and position) in maxwell scene setup
fire autorefresh when I change material properties (except displacement - I got to change something else in base material layer - then it refresh with displacement added)

but it doesn't autorefresh when i rotate camera.

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PostPosted: Tue Dec 14, 2010 2:23 pm 
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What changes if you skip step 4?

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PostPosted: Tue Dec 14, 2010 4:00 pm 

Joined: Sun Aug 28, 2005 1:46 pm
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Location: Croatia
JDHill wrote:
What changes if you skip step 4?


I send you a PM with files...

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PostPosted: Tue Dec 14, 2010 7:00 pm 
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Thanks for sending, but both of the files work fine here. All I can think of at this point is to make sure that you understand that when you lock the Fire window to a camera, it locks based on the camera's name. So, for example, if you lock it, then switch your viewport to use a different named view, the Fire window will no longer be tracking the camera for that viewport, since it is locked on a different camera.

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