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 Post subject: SSS 2.5 teaser
PostPosted: Thu Dec 16, 2010 12:35 am 
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Joined: Mon Jan 10, 2005 11:53 am
Posts: 7619
I thought sharing a few of my boring tests could encourage you to give SSS another chance. :)

Image

Image

Image

Image

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 Post subject: Re: SSS 2.5 teaser
PostPosted: Thu Dec 16, 2010 12:41 am 
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Joined: Sat Nov 26, 2005 11:12 am
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:shock: :shock: Looks sooooo real!! :twisted:

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 Post subject: Re: SSS 2.5 teaser
PostPosted: Thu Dec 16, 2010 12:46 am 

Joined: Mon Apr 11, 2005 10:47 am
Posts: 1536
Location: Germany
WOW!!! :shock: where is the noise?!? 8)
i have to test it myself! :D


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 Post subject: Re: SSS 2.5 teaser
PostPosted: Thu Dec 16, 2010 12:46 am 
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Joined: Wed Apr 13, 2005 4:58 pm
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Location: Madrid
Ho ho! Cool images.

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 Post subject: Re: SSS 2.5 teaser
PostPosted: Thu Dec 16, 2010 12:47 am 
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Joined: Thu Oct 25, 2007 9:56 pm
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 Post subject: Re: SSS 2.5 teaser
PostPosted: Thu Dec 16, 2010 1:04 am 
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Joined: Wed Feb 02, 2005 9:11 pm
Posts: 875
Location: Tampa,Fl USA
OHHH YESSS!! sooo nice.. nothing is ever boring about any of your renders TOM!.. this is what I as looking most forward too in maxwell upgrade (of coarse i didn't expect to get FIRE too! ) I'm lovin the spheres casting colored light into sss cube! (whats sample level is this rendered to?) it that Blue ball a SSS ball that why the spec highligh is circular not square like dialectice red ball?!?!!

Does this mean that maxwell 2.5 can do SSS FOG like the old 1.7 rendered it?? or will nextlimit build an acctual Volumetric FOG shader or settings(like alpha days!)

it would be soo cool to turn geo in to acctual volumetrics.. ala like this XSI (& maya?) plugin: http://www.binaryalchemy.de/develop/shd_vol/info_cloud.htm http://www.binaryalchemy.de/ (click on development and then click on "volume cloud" under shader collection on left of site)


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 Post subject: Re: SSS 2.5 teaser
PostPosted: Thu Dec 16, 2010 1:09 am 
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Joined: Thu Oct 25, 2007 9:56 pm
Posts: 972
3dtrialpractice wrote:
Does this mean that maxwell 2.5 can do SSS FOG like the old 1.7 rendered it?? or will nextlimit build an acctual Volumetric FOG shader or settings(like alpha days!)

+1
Would love to know the answer. Please :D


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 Post subject: Re: SSS 2.5 teaser
PostPosted: Thu Dec 16, 2010 1:12 am 
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Joined: Mon Jan 10, 2005 11:53 am
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Happy to see you enjoy. :) Thanks!

The blue ball is just a rough dielectric, not SSS.
And all the examples are above SL20, of course :)

Can't wait to see your attempts...

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 Post subject: Re: SSS 2.5 teaser
PostPosted: Thu Dec 16, 2010 1:14 am 
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3dtrialpractice wrote:
Does this mean that maxwell 2.5 can do SSS FOG like the old 1.7 rendered it?? or will nextlimit build an acctual Volumetric FOG shader or settings(like alpha days!)
Participating media (fog) is not something very practical to achieve with material SSS and I cannot speculate about future at the moment. :)

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 Post subject: Re: SSS 2.5 teaser
PostPosted: Thu Dec 16, 2010 1:24 am 
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Joined: Wed Feb 02, 2005 9:11 pm
Posts: 875
Location: Tampa,Fl USA
tom wrote:
Quote:
Participating media (fog) is not something very practical to achieve with material SSS...

ok.. thanks for your response!! will try some SSS attempts anyways.. and defiantly would be cool to have particle volumetrics someday!


Last edited by 3dtrialpractice on Thu Dec 16, 2010 1:26 am, edited 1 time in total.

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 Post subject: Re: SSS 2.5 teaser
PostPosted: Thu Dec 16, 2010 1:25 am 

Joined: Wed Sep 21, 2005 3:36 am
Posts: 756
Location: Bialystok Poland
awesome !! great examples!


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 Post subject: Re: SSS 2.5 teaser
PostPosted: Thu Dec 16, 2010 2:15 am 
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Joined: Thu Mar 17, 2005 7:23 pm
Posts: 5683
Location: Gothenburg, Sweden
Sweet! very impressive results as usual Tom, but the rendertimes must have been astronomical even on a superfast machine.
The last one feels like the real thing. :)

/ Magnus

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 Post subject: Re: SSS 2.5 teaser
PostPosted: Thu Dec 16, 2010 10:18 am 
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Joined: Tue Nov 02, 2010 10:50 pm
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Location: Hyperborea
Awsome results Tom :shock: I like the first alot.

Chris


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 Post subject: Re: SSS 2.5 teaser
PostPosted: Thu Dec 16, 2010 11:06 am 
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Joined: Mon Jun 01, 2009 5:50 pm
Posts: 127
Location: Gothenburg in Sweden
Have any of you done any side by side comparisons (2.1 vs 2.5) with SSS and clocking it?
( ordinary render, not fire preview )

I only did a quick unprofessional test with my SSS alien-monkey-head before I upgraded....
..was a little too exited about 2.5 so I only let it run until SL3 before i stopped it and upgraded to 2.5 :lol:
But that simple test gave me the feeling that 2.5 is around twice as fast with SSS ?

A better test would of course have been if I had let it run longer and remembered to save the images for noise comparison.. :oops:
( but hey, I really, really wanted to test Fire :mrgreen: )

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 Post subject: Re: SSS 2.5 teaser
PostPosted: Thu Dec 16, 2010 11:49 am 
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Joined: Mon Jan 10, 2005 11:53 am
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Lars Magnusson wrote:
..was a little too exited about 2.5 so I only let it run until SL3 before i stopped it and upgraded to 2.5 :lol:
But that simple test gave me the feeling that 2.5 is around twice as fast with SSS ?
Actually, it was not limited to a performance drawback. There were critical unresolved issues with the subsurface light propagation and now completely fixed. So, you should expect huge differences between old and new. In short, it's like it was broken and now working. (Note: Single-Sided SSS is not affected by these changes, it's completely something else.)

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