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Hello Cosmas,
Yes, any MXM material file that comes with jpg texture maps needs them, so you should keep them together in the same folder.
The MXM file is a material description, meaning that it includes the numeric values that describes its reaction to light (roughness, transmittance, refraction index, etc). But to enrich the look, we usually use texture maps for most variables (color, bump, roughness, etc) instead of plain single numeric values.
So, the MXM file includes the material description and the links to the texture maps used for that material.
Instead of embedding the maps inside the MXM file, we maintain the textures maps linked outside, so when you want to customize your materials, you can easily customize the maps.
For instance, when you download a material file for a concrete, you will get the MXM file and the texture maps needed. You can customize the material easily by changing the textures, while it will remain being a concrete (as long as you don't change the values in the MXM file).
As most of the materials included in the materials database with the Maxwell installation are simple materials without textures (simple diffuse, plastics, etc) they do not need any texture map, although anyway you can always use maps to customize them.
Let me know if this answers your question.
Greetings
Dario Lanza
_________________ Next Limit Team
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