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PostPosted: Wed Jan 26, 2011 5:16 pm 
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Joined: Tue Apr 07, 2009 5:28 pm
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Location: Tampa FL, USA
A wip for my current video series.

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Best,
Jason.

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PostPosted: Thu Jan 27, 2011 4:47 pm 
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A little progress on details:

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Best,
Jason.

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PostPosted: Fri Jan 28, 2011 4:49 am 
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PostPosted: Fri Jan 28, 2011 3:45 pm 
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Nice modelling! What software are you using? Don't say Sketchup! :shock:

Would love to see the wires too.

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PostPosted: Fri Jan 28, 2011 4:25 pm 
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Thanks Brian! :D

Yep it is Sketchup, Because of the density the wires look like a mess...

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Best,
Jason.

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PostPosted: Mon Jan 31, 2011 2:29 am 
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Here's the leg more or less done, the dome shape at the bottom is the beginning of the foot assembly which is next.

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Best,
Jason.

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PostPosted: Mon Jan 31, 2011 4:30 am 

Joined: Sun Jan 07, 2007 7:23 pm
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Half Life wrote:
Yep it is Sketchup


i don't believe you..... maybe the tutorial will prove me otherwise :)


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PostPosted: Mon Jan 31, 2011 11:01 am 
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rusteberg wrote:
Half Life wrote:
Yep it is Sketchup


i don't believe you..... maybe the tutorial will prove me otherwise :)


plus 1 :mrgreen:

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PostPosted: Wed Feb 02, 2011 1:41 pm 
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Joined: Sat Apr 09, 2005 3:57 pm
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Totally perfect!!! I love it..

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PostPosted: Wed Feb 02, 2011 3:44 pm 

Joined: Mon Apr 11, 2005 10:47 am
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Location: Germany
very nice modeling! :D
do you use any plugins for the curves?


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PostPosted: Wed Feb 02, 2011 10:36 pm 
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Thank-you :D

I did use several free ruby plugins for this: Curviloft, BezierSpline, and RoundCorner mostly.

Here's the legs with feet -- I had some cooler looking feet made that were a bit more faithful to the design but they could not achieve the articulation I wanted so I took some liberties to make them a bit more functional for moving. I may still do some tweaking but at this point I could consider them done...
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I've rigged the legs to get them ready to do a bit of DC animation based posing functionality (just like I built into the arms). This will allow me to "pose" each leg individually with just a click -- a very handy thing when you have a army of these guys :wink:

Best,
Jason.

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PostPosted: Thu Feb 03, 2011 2:11 am 

Joined: Thu Apr 21, 2005 8:04 pm
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Location: Berlin
Half Life wrote:
I did use several free ruby plugins for this: Curviloft, BezierSpline, and RoundCorner mostly.


I also had a hard time to believe this is Sketchup. Do these Plugins require the commercial version (I guess so)?

Thanks, Holger


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PostPosted: Thu Feb 03, 2011 2:29 am 
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Nope, the plugins I mentioned work fine on the free version, although I did extensively use the "solid" tools that are native only to the new "pro" version (Sketchup Pro 8 )-- just boolean functions basically, but it certainly is past due for them to be in Sketchup.

Sketchup can be a capable hard surface modeler -- it has it's quirks but for modeling non-organics it can be good (with some plugins of course)... I wouldn't recommend it if you need to do any decent animation or complex UV mapping though.

I think Sketchup gets a bad rep because it attracts newbies (since it's free) -- and generally they don't do such good work :lol: There are definately a few hard-core modelers doing very solid work in Sketchup, you just have to look for them :wink:

I will say that Maxwell Studio is a must for me because, while Sketchup can model very nicely, it does not handle complex scenes and heavy geometry very gracefully... so I use Studio to composite my Sketchup models with sculpts from Z-Brush into scenes.

Best,
Jason.

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PostPosted: Thu Feb 03, 2011 2:41 am 

Joined: Thu Apr 21, 2005 8:04 pm
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Location: Berlin
Thanks Jason,
that's interesting to know. I'm not about to convert as I have a capable Surface Modeler myself (Rhino) but these plugins might at some point be handy when meshes are required.
About Sketchup's limitations: It's mostly up to the person who has the tool in hands - as basically always and anywhere...


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PostPosted: Fri Feb 04, 2011 11:41 pm 
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I'm still working on this between some other things -- here's all the parts together, at this point it is mostly little details and cleanup (as far as modelling).

Image

Best,
Jason.

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