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PostPosted: Sat Feb 05, 2011 10:40 pm 
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Maxwell for Cinema 4D
Version 2.5.1.2 Release Notes

Version 2.5.1.2 is a minor bugfix update to the version 2.5.1.1 release preview plugin.

Changes

  • Made auto-refresh in the material editor optional; see toggle button next to the Refresh Preview button.

Fixes

  • New materials by the New Material command were not auto-refreshed.
  • Material editor was not pre-populated with current material when opened from menu/toolbar.
  • Deleting material components from the material editor, by the delete key, could crash Cinema.
  • Fire view not being updated when camera moved by Space Mouse; this may or may not be fixed now.

Download links (as usual, please do not share these):

  • (version superseded)

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PostPosted: Mon Feb 07, 2011 4:08 pm 
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Joined: Thu May 19, 2005 4:32 am
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Hi, Thanks for this update :)
Can you please elaborate a little how to toggle the auto refresh?, because I'm not able to do it, every change shoot the auto refresh in material editor.

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PostPosted: Mon Feb 07, 2011 4:24 pm 
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The button to turn it on/off is directly below the material preview, in the material editor, between the 'Active Texture' and 'Refresh Preview' buttons -- does its image not switch from a red button to a dark grey one, or vice versa, whenever you click it? And when it is dark grey, the material editor preview is not updated automatically, correct?

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PostPosted: Mon Feb 07, 2011 4:47 pm 
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I found it, but at least for me is not responding at all, no matter when I click after/before to make changes in the material is always red.
I'm on Win vista32 and R10.1

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PostPosted: Mon Feb 07, 2011 4:50 pm 
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Ah, now I see it -- looks like there's some problem accessing preferences on the R9.6-R11, so the switch never switches.

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PostPosted: Mon Feb 07, 2011 4:55 pm 
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Ack...scratch that, it's only working on R12.

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PostPosted: Mon Feb 07, 2011 5:00 pm 
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Ouch... sorry.

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PostPosted: Mon Feb 07, 2011 6:03 pm 
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works fine here... :)
except there is no red / grey button. it's only grey and never changes color indicating if it's switched on or not.
One only can see it because of the updating.


edit: forget it - there is no button between active textures and refresh. I was just restarting / stopping the refresh.

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PostPosted: Mon Feb 07, 2011 6:24 pm 
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Could you post a small screenshot? If there's no button at all, I'd recommend deleting the plugin folder, re-unzipping, and putting it in fresh.

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PostPosted: Mon Feb 07, 2011 7:58 pm 
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Joined: Mon Aug 08, 2005 5:52 pm
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found one thing under 11.5.3, dunno if someone already mentioned it: The preview settings are only displayed in the engine panel when fire is active. How come?


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PostPosted: Mon Feb 07, 2011 8:06 pm 
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Because Fire is only ever rendering one particular Scene Object, the Fire-related settings are only shown in that Scene Object; when it is not rendering, they are not shown.

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PostPosted: Mon Feb 07, 2011 9:11 pm 
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ok I understand that it's scene object related, but for the individual sc objects wouldn't it be better to be able to make the settings before lauching fire?that way the window could open with the right size. Now i never know how to scale the window when modifing the quality parameter and get aliasing effects in the display.

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PostPosted: Mon Feb 07, 2011 10:07 pm 
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Yeah, that makes good sense, I can stop hiding that group.

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PostPosted: Mon Feb 07, 2011 11:17 pm 
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reinstalling the plugin shows the button and it works.

But that has nothing to do with FIRE, or am I worng? This only sets that the changes in Material are refreshed directly and not just when I hit refresh, or?

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PostPosted: Mon Feb 07, 2011 11:31 pm 
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Yes, you are correct.

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