Tip of Day #15Today's tip is on Preview Scenes.
Make them. Make lots of them. Often times using just 1 scene with 1 type of lighting just isn't enough to create a material that works in a wide variety of scenarios. Below I'm sharing all of my preview scenes. I just grabbed my whole preview scenes folder so this contains all of the default scenes (some of which have their names changed).
There's no magic to a preview scene. All it needs to be is an .mxs file in your Previews folder. It should have 1 camera, with a square resolution (ie. 500x500px), and wherever you want the preview material to show up in the scene just apply a material that's named Preview.
A brief explanation for a few of the scenes (sorry I was too lazy to label them all in the image but they're basically in alphabetical order and I didn't make an image of the standard Emitter scenes).
Displacement 3inch SubD: Regular floor scene but the plane is divided into 3"x3" planes so you can test displacement on it in real scale (the default scenes don't work well for testing displacement since the scale of them is so small)
Emitter_ies_room: This is a 10'x10' room with the ies light in the center of the ceiling
Grass: Give this a shot when testing thinSSS. The mapping will be off but it'll still give you a good idea of the properties
Simball Color: Gives you a better idea of what colors look like reflecting off of the object
ThinSSS: There's the standard backlit version as well as a frontlit version since it's easy to get your leaf looking right in one scenario and not the other.
Also note that whatever scene is named Defaultpreview.mxs will be your default. In my case I've got the Simball as the default because I find it to be the most versatile.
If you've got a preview that you really like that I missed, please share it in the MXM TOD sign up thread and I'll edit it into this post.
http://dl.dropbox.com/u/384281/preview.zip -Brodie