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PostPosted: Sun Apr 03, 2011 8:12 pm 
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Maxwell for Cinema 4D
Version 2.5.1.6 Release Notes

This is a minor bug-fix update to the 2.5.1.5 preview build.

Fixes

  • Temperature of Emission was not working in the plugin material editor.
  • The plugin material editor's SSS Presets wizard was not working properly.
  • Camera shift lens was ignored when no Maxwell Camera Tag was present.
  • A hang could occur during export (on OSX/R11.5/R12/64-bit only).
  • A crash could occur in Maxwell Fire under certain IBL scenarios.

Download

  • (version superseded)

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PostPosted: Sun Apr 10, 2011 3:58 pm 

Joined: Sun Mar 26, 2006 8:26 am
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Location: Athens, Greece
Hello JD - is it possible for the instruct the plugin when it exports to render/studio or fire to convert only used cinema materials and not the entire list of materials in the material manager? (I have a default scene that opens on startup that has a library of common widely used materials - most of the time I don't use them all - when I go over the MW it converts the lot which takes quite a bit wasted time)
Kind regards
Stuart

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PostPosted: Sun Apr 10, 2011 11:13 pm 
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That would take some pretty deep changes to the export code, but I'll see what I can do.

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PostPosted: Mon Apr 11, 2011 9:08 am 
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Well I'd rather suggest you use the simple command " remove unused materials" inside cinema before exporting to mw:) this way you save JD precious time for other, more important improvements.

Cheers

Aniki

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PostPosted: Mon Apr 11, 2011 10:40 am 

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I appreciated that - for now that's what I do - just asking.

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PostPosted: Mon Apr 11, 2011 12:16 pm 
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;)

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PostPosted: Tue May 03, 2011 4:26 pm 
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I can't get the "Show in viewport" option under "Environment" to work in this version. Mac OSX 10.6.7 64-bit.

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PostPosted: Tue May 03, 2011 4:49 pm 
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Are you referring to Sun Indicator > Show in viewport, or Image Based Parameters > Show in viewport?

If the former, have you set the Scale Factor such that the indicator is not hidden inside of some of your geometry? If the latter, does it seem related to (a) a particular HDR/MXI file, (b) the value of AM > Mode > Document > View Clipping, or (c) the position of the selected Scene Object within the Cinema object hierarchy?

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PostPosted: Wed May 04, 2011 3:37 pm 
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JDHill wrote:
Are you referring to Sun Indicator > Show in viewport, or Image Based Parameters > Show in viewport?

If the former, have you set the Scale Factor such that the indicator is not hidden inside of some of your geometry? If the latter, does it seem related to (a) a particular HDR/MXI file, (b) the value of AM > Mode > Document > View Clipping, or (c) the position of the selected Scene Object within the Cinema object hierarchy?


Image based parameters. I've tried various models and scenes with various HDR's, EXR's and MXI's, I've tried all the view clipping settings, and moving the Scene Object around the hierarchy.
There's only ever one scene object present (that's the way I work) and I've tried toggling "use interpolation", "use background for all channels" and "screen mapped". No joy so far.

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PostPosted: Wed May 04, 2011 4:00 pm 
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Hmm, I'd like to tell you I had an answer, but I'm not able to reproduce this here at all. For what it's worth, Screen Mapped and Use interpolation are render-time-only parameters and will have no effect on the Cinema viewport. Use background for all, when enabled, simply copies the parameters of the Background channel into the other channels; when it is disabled, you will see a Channel dropdown next to Show in viewport, which allows you to decide which channel's map should be shown.

To help me rule out the possibility of file-based issues, could you confirm that it is not working with one of the standard HDRs supplied with Maxwell, for example, /Applications/Maxwell 2/hdri/dosch/carb_04.hdr?

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PostPosted: Wed May 04, 2011 4:28 pm 
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JDHill wrote:
To help me rule out the possibility of file-based issues, could you confirm that it is not working with one of the standard HDRs supplied with Maxwell, for example, /Applications/Maxwell 2/hdri/dosch/carb_04.hdr?


I can confirm that the Dosch HDRI's aren't working either.
Example screenshot:
Image

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PostPosted: Wed May 04, 2011 4:36 pm 
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Could you check the Display settings for the viewport? I see here that I can make my display look like yours by enabling Backface Culling. You might also try adjusting your OpenGL settings.

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PostPosted: Fri May 06, 2011 2:09 pm 
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JDHill wrote:
Could you check the Display settings for the viewport? I see here that I can make my display look like yours by enabling Backface Culling. You might also try adjusting your OpenGL settings.


Actually I didn't have backface culling enabled, what made it look like that? I've tried fiddling with every display setting, OpenGL and advanced OpenGL setting, no joy.

And I've just checked the previous plug-ins, and it's not working in them either, but I remember it did, so I think it might be a Cinema issue, I'll keep fiddling settings. (I recently had a faulty graphics card replaced, it couldn't be that could it? It was replaced with an identical model.)

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PostPosted: Fri May 06, 2011 4:48 pm 
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At this point, I really can't speculate as to a possible cause. The mechanism is not too complicated, basically a regular polygon sphere is drawn, using a regular material that is hidden in the material manager. It's conceivable that some other plugin could interfere, but that doesn't seem very likely.

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PostPosted: Fri May 06, 2011 6:34 pm 
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Hi, I noticed that if you have the viewport in lines (N~G) and Isoparms (N~I) the hdr doesn´t show, try changing the viewport to quick shading or gouraud shading.

Cheers
JC

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