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 Post subject: Re: Maxwell for Blender
PostPosted: Tue Jun 21, 2011 2:00 am 
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Joined: Tue Jul 12, 2005 1:52 am
Posts: 399
Location: Torino
RnR01 wrote:
I of course am very interested, though I feel a bit uneasy donating significant amounts of money, to someone I don't know...


Donation will happen when you will be totally certain about the job. More news will follow.

RnR01 wrote:
For me the most important feature would be animation support, whether this is directly from whithin blender, or the ability to export a series of mxm's. Consequences of this feature, would be the need for:


- being able to apply maxwell materials to objects in blender(maxwell reference materials would be fine, though I'd like to be able to use animated textures as well, so than that would be problematic).
is included in the basic plan
- being able to set camera and render settings from whithin blender
is included in the basic plan
- being able to export all animation, no matter what type (skeletal, shape, vertex...)
NOT included in the basic plan: basic animation will be included (object moving, exporting mxm per frame). I'll ask the coders how can this be done.

Thank you,
Riccardo

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 Post subject: Re: Maxwell for Blender
PostPosted: Sun Sep 11, 2011 10:53 pm 

Joined: Fri Oct 03, 2008 7:26 pm
Posts: 57
any news? i´m also interested in a plug-in for blender.


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 Post subject: Re: Maxwell for Blender
PostPosted: Mon Sep 12, 2011 1:15 am 
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Location: Torino
More good-news will follow soon...

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 Post subject: Re: Maxwell for Blender
PostPosted: Mon Sep 19, 2011 6:25 am 
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Joined: Fri Apr 15, 2005 11:39 pm
Posts: 561
Location: Scottsdale Arizona
Hi there,

Would we be able to use blenders compositor for our Maxwell renderings? And take advantage of Blenders render layer and multi pass interface?

Thanks,

Aaron

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 Post subject: Re: Maxwell for Blender
PostPosted: Tue Sep 20, 2011 1:55 am 
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Joined: Tue Jul 12, 2005 1:52 am
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Location: Torino
No, currently the add-on is an exporter from blender to Maxwell and get nothing back.
You will be able (as you are now) to save exr multilayer from Maxwell and import in Blender compositor having separate channels.

I got a huge scene ( 6Mpoly of mesh, nurbs, clones, dupliverts, ecc... ) exported correctly: just wait little more and good news will follow. :wink:

Happy Blending in the meanwhile,
Rickyx

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 Post subject: Re: Maxwell for Blender
PostPosted: Tue Sep 20, 2011 8:34 am 
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Joined: Fri Apr 15, 2005 11:39 pm
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Location: Scottsdale Arizona
Sounds great!! I can always wait for good news. Thanks for your hard work on this!!!

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 Post subject: Re: Maxwell for Blender
PostPosted: Tue Oct 04, 2011 10:33 am 

Joined: Mon Nov 15, 2010 1:45 pm
Posts: 15
Any news on the development of the plug-in?


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 Post subject: Re: Maxwell for Blender
PostPosted: Tue Oct 04, 2011 6:14 pm 
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Location: Torino
Ok people,
I'm getting married with a beautiful girl this week.
After that, as you may imagine, I'll leave Italy for some weeks.

I'm sorry you have to wait but I'm sure you understand that I have something better to do ;)
See you soon with a splendid Blender-Exporter!

Ciao,
Ricky

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 Post subject: Re: Maxwell for Blender
PostPosted: Wed Oct 05, 2011 10:50 am 
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Location: Torino
ps. added camera export :wink:

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 Post subject: Re: Maxwell for Blender
PostPosted: Wed Oct 05, 2011 12:34 pm 
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Joined: Wed Apr 13, 2005 4:58 pm
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Location: Madrid
Congrats!

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 Post subject: Re: Maxwell for Blender
PostPosted: Wed Oct 05, 2011 2:56 pm 
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Joined: Mon Aug 20, 2007 2:49 pm
Posts: 515
Location: Warwickshire, UK
Rickyx wrote:
I'm getting married with a beautiful girl this week.
After that, as you may imagine, I'll leave Italy for some weeks.

I'm sorry you have to wait but I'm sure you understand that I have something better to do ;)


Oh, yeah. I get it. The old "I can't finish the Blender plugin because I'm getting married" excuse. Under the thumb... You need to get your priorities right and delay this wedding.

I'm joking, of course (I don't even use Blender ;)), congratulations and good luck on the big day! :)

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 Post subject: Re: Maxwell for Blender
PostPosted: Thu Oct 06, 2011 7:52 pm 
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Location: Torino
40 hours still... :wink:
Thank you people...

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 Post subject: Re: Maxwell for Blender
PostPosted: Fri Oct 07, 2011 1:03 am 

Joined: Fri Dec 31, 2004 9:00 pm
Posts: 538
Congratulations Ricky ! Thanks for your dedication to this project, and for sharing this positive event !


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 Post subject: Re: Maxwell for Blender
PostPosted: Sun Oct 09, 2011 6:31 pm 
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Joined: Thu Oct 25, 2007 9:56 pm
Posts: 972
Hey, Congratulations!
And as soon as you're back we're gonna have 'Maxwell+Blender' wedding :D


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 Post subject: Re: Maxwell for Blender
PostPosted: Mon Oct 10, 2011 5:22 pm 
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Joined: Fri Apr 15, 2005 11:39 pm
Posts: 561
Location: Scottsdale Arizona
Yes, Congratulations...

What are you going to name the exporter...BlendWell, MaxBlend? Also, will we be able export strand particles?
Don't feel obligated to respond unlit you are settled in. I have a test scene you can use for development. Here is a blender render of it..


Image


Thanks,

Aaron

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S5000 XVN SATA MOBO, 12 gigs of ram
win xp pro x64
Core i7 920 (2.66 ghz each core) 20 gigs of ram
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Form-Z, Blender, VUE 9.5 and Maxwell Render
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