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PostPosted: Thu Aug 11, 2011 7:19 pm 

Joined: Thu Nov 13, 2008 2:52 am
Posts: 977
It'd be nice to take one leaf map and use it to create say 5 different color variations. Currently you can make adjustments to brightness, contrast, and saturation within MXED but not hue. Adding a Hue slider would go a long way I think. Ideally, there'd even be some more procedural type options which would allow you to provide a range and the variation could be done automatically. I believe Vray has something like this currently.

-Brodie


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PostPosted: Thu Aug 11, 2011 7:42 pm 

Joined: Mon Apr 11, 2005 10:47 am
Posts: 1516
Location: Germany
+1!!! :D


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PostPosted: Tue Sep 13, 2011 12:12 pm 
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Joined: Tue Jul 12, 2005 1:52 am
Posts: 399
Location: Torino
viewtopic.php?f=74&t=35377&hilit=randomization

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PostPosted: Tue Sep 13, 2011 1:27 pm 

Joined: Wed Sep 21, 2005 3:36 am
Posts: 751
Location: Bialystok Poland
I am not authorised to read this forum.

tom wrote:
Ooops... A glitch in the Matrix :D


Last edited by zdeno on Tue Sep 13, 2011 7:05 pm, edited 1 time in total.

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PostPosted: Tue Sep 13, 2011 2:34 pm 
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Joined: Mon Jan 10, 2005 11:53 am
Posts: 7609
Ooops... A glitch in the Matrix :D

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PostPosted: Tue Sep 13, 2011 7:06 pm 

Joined: Wed Sep 21, 2005 3:36 am
Posts: 751
Location: Bialystok Poland
Déjà vu indeed


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PostPosted: Tue Sep 13, 2011 8:48 pm 
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Joined: Fri Mar 30, 2007 12:22 am
Posts: 1241
Location: Giedi Prime
1+gamma adjustment!

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PostPosted: Wed Sep 14, 2011 12:14 am 
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Joined: Tue Jul 12, 2005 1:52 am
Posts: 399
Location: Torino
ooops.

anyway, nothing too secret, just asked.

;)

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PostPosted: Mon Oct 24, 2011 4:56 pm 
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Joined: Tue May 31, 2005 11:18 pm
Posts: 610
Location: Atlant Ga.
This would be nice to have!

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PostPosted: Mon Oct 24, 2011 9:49 pm 
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Joined: Mon Mar 19, 2007 12:44 am
Posts: 1635
+1 Randomization and/or loading multiple maps along the lines of Suurland and Bercons Multitexture map would be a huge asset.

http://www.cg-source.com/multitexture.php

/b

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