Thanks for the feedback - that ghost layer makes a big difference, and fast too.
Here is a new image that is skips a couple if steps in progression - the ghost layer worked
well, so I went on to try and get more of the back-scatter in the ears (ghost didn't seem
to get that effect).
This latest image has the overall effect I'm trying to get but there is some interesting
noise happening at the base of the geometry (white gradient creeping up the neck),
and the lower lip has a white speck on it. There is another emitter behind him
(hidden from camera) that is adding a bit more light, for the ear-glow.
I've included most if not all the important settings in the image at bottom, if that helps to
figure out where the white stuff is coming from... Maybe because the mesh is open there, the
single-sided ghost layer is behaving differently than the rest of the mesh?


EDIT: Its great using the plugin Maxwell plugin for Softimage (and FIRE)! I'm using the
maxwell texture node in Softimage to edit the image's brightness, contrast, and saturation.
Are these values equivalent in Photoshop? So when I find settinsg I like, I could make
these adjustments in PS on the actual images, using the values set in Soft?