Maxwell Render

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PostPosted: Fri Dec 02, 2011 12:45 pm 

Joined: Thu Jul 16, 2009 7:56 pm
Posts: 8
Hi!

We are a housebuilding company that work the "ArchiCad -> Cinema 4d -> Maxwell Render" way

In ArchiCad in a material setting, there you have a materialsetup for each render that you have installet (Internal, Lightworks, Maxwell Render). So if I render with internal, then the internal setup for my wall materials will render. If i will render my scene with Maxwell render, then ArchiCad sent the maxwellmaterials for my wall.

Is there a similiar easy way to configure an object in Cinema so I could switch between our Advanced render materials and Maxwell materials? We are doing our highquality stillimage in Maxwell Render but movies / VR-scenes in Advanced render and switch between AR and MR material taking alot of times in big scenes.

Regards
Tobias


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PostPosted: Fri Dec 02, 2011 6:45 pm 
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Joined: Wed Nov 16, 2005 3:02 am
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I would have thought that you could put materials and tags on different layers, then enable/disable the layers as necessary. Apparently though, a layer's View & Render switches have no effect on materials and texture tags (seems odd to me). Maybe somebody else has a trick for this.

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PostPosted: Tue Dec 13, 2011 12:27 pm 
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Joined: Sat May 14, 2005 3:20 pm
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Location: Dresden, Germany
did you ever try to change the order of the tags? the texture tag the most to the right will be the one that is used.

So if you have an object with Cinema AR, Maxwell, Vray or other texture tags - the one on the right will be used.

for example:
- a cube with 2 texture tags. Cinema material = Red, Maxwell = Gold

cube, maxwell tag, cinema tag => renders in red
cube, cinema tag, maxwell tag => render in gold


that doesn't make it easier to switch with just a click, but it works pretty fine.

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PostPosted: Wed Dec 28, 2011 8:11 pm 

Joined: Thu Jun 30, 2011 11:27 pm
Posts: 93
Hi there

have the maxwell tag on the very right of the material tags in c4d. set it to "backside only". c4d wont render the mat in it´s own engine (well - it will but only on the backside of the poly which most probably you wont see). Maxwell again ignores the "front" "back" setting of the c4d texture tag. So Maxwell will render the mxm material even though it´s set to only show on the back of a poly...

Cheers
Rogurt

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PostPosted: Wed Dec 28, 2011 8:38 pm 
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The plugin cannot concern itself with the front/back/both flag, since Maxwell has no matching concept. Just thinking out loud, I wonder, what does Cinema do here with a moebius strip or a klein bottle...

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PostPosted: Thu Dec 29, 2011 11:20 am 

Joined: Thu Jun 30, 2011 11:27 pm
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Never the less this comes in when u have to render with both engines. A limitation that expands possibilities :-)

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PostPosted: Wed Jun 13, 2012 5:21 pm 

Joined: Tue Jan 10, 2006 6:49 pm
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Location: Sweden
Is this the most current information on this issue/workflow, or has something else come up since then, that changes the best practice for changing render engines back and forth?

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PostPosted: Wed Jun 13, 2012 5:36 pm 
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No, there is still no mechanism that I'm aware of. It would be possible for the plugin to introduce a switch whereby non-Maxwell materials could be ignored for Maxwell export and rendering, but I don't think there is any method for achieving the opposite.

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PostPosted: Tue Jun 19, 2012 3:22 pm 

Joined: Tue Jan 10, 2006 6:49 pm
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Location: Sweden
Hi,

I see. I guess a switch like that would actually take care of the problem without having to do the opposite, no? Then we could just place the c4d materials at the rightmost edge, and they would be used when rendering with c4d render engine. Then when rendering with Maxwell, the innermost maxwell material would be considered instead.

Regards

- Björn

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