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 Post subject: Block Displacement
PostPosted: Wed Mar 07, 2012 3:27 pm 
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Joined: Mon Apr 11, 2005 9:24 am
Posts: 1027
Location: Sydney, Aust
Just a basic block displacement and precomp of geometry from high contrast basic rectangular forms for windows doors etc.

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 Post subject: Re: Block Displacement
PostPosted: Sun Mar 11, 2012 10:30 pm 
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Joined: Wed Jun 07, 2006 6:02 pm
Posts: 465
Location: London
You would need to provide a nice quad based mesh for coversion to 'voxel' shapes, so it wouldnt be worth it most of the time, maybe theres a piece of geometry generating software / plugin which can build those block forms.

Basically this should reside in 3D workflow as a modelling issue. I guess Voxels are to limiting to become some kind of standardised useful format accesible to renderers.

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